Some computer science issues in ubiquitous computing
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Tangible interfaces for remote collaboration and communication
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
curlybot: designing a new class of computational toys
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
GestureMan: a mobile robot that embodies a remote instructor's actions
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Classroom collaboration in the design of tangible interfaces for storytelling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
The augurscope: a mixed reality interface for outdoors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social Tele-Embodiment: Understanding Presence
Autonomous Robots
The Shopping Jacket: Wearable Computing for the Consumer
Personal and Ubiquitous Computing
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the First International Workshop on Haptic Human-Computer Interaction
Proceedings of the First International Workshop on Haptic Human-Computer Interaction
An Experimental and Theoretical Investigation into Simultaneous Localisation and Map Building
The Sixth International Symposium on Experimental Robotics VI
What we talk about when we talk about context
Personal and Ubiquitous Computing
Shaping human-robot interaction: understanding the social aspects of intelligent robotic products
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Computer Supported Cooperative Work
Life on the edge: supporting collaboration in location-based experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Parallel worlds: immersion in location-based experiences
CHI '05 Extended Abstracts on Human Factors in Computing Systems
PINS push in and POUTS pop out: creating a tangible pin-board that ejects physical documents
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Tangible user interfaces for children
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Designing mediation for context-aware applications
ACM Transactions on Computer-Human Interaction (TOCHI)
Balancing Autonomy and User Control in Context-Aware Systems - a Survey
PERCOMW '06 Proceedings of the 4th annual IEEE international conference on Pervasive Computing and Communications Workshops
A role for haptics in mobile interaction: initial design using a handheld tactile display prototype
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Actuation and tangible user interfaces: the Vaucanson duck, robots, and shape displays
Proceedings of the 1st international conference on Tangible and embedded interaction
Self-mapping in 802.11 location systems
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Grounding Mobile Force Feedback in the Real World
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Taking shortcuts: embedded physical interfaces for spatial navigation
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Audio pacemaker: walking, talking indigenous knowledge
Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference
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Location-aware systems have traditionally left mobility to the user through carrying, supporting and manipulating the device itself. This design choice has limited the scale and style of device to corresponding weight and form constraints. This paper presents a project introducing school children to location aware systems. We observed that it is hard to notice, physically grasp and simultaneously share these small personal devices in groups. These behaviours are partly grounded in the physical device design, but also in the location awareness model itself, which provides information 'right here' while the children are looking around and about them. These observations lead us to suggest the alternative model of pointing at locations so that they can be noticed and experienced by groups in public places. We further build this location model into the device itself by introducing actuated components from robotics to make a location-aware device called 'Limbot' that can be physically pointed. A preliminary study of the Limbot with the school children indicates rich sharing behaviours, but that user control of actuation at all points is critical to the ultimate success of our approach, and further exploration of our location model is required.