The Locust Swarm: An Environmentally-Powered, Networkless Location and Messaging System
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
A Sensate Liner for Personnel Monitoring Applications
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Dynamic Connection of Wearable Computers to Companion Devices Using Near-Field Radio
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Preliminary Investigation of Wearable Computers for Task Guidance in Aircraft Inspection
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
A Wearable Spatial Conferencing Space
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
The Well Mannered Wearable Computer
Personal and Ubiquitous Computing
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Bluetooth and WAP push based location-aware mobile advertising system
Proceedings of the 2nd international conference on Mobile systems, applications, and services
Acoustic environment as an indicator of social and physical context
Personal and Ubiquitous Computing
An examination of the effects of a wearable display on informal face-to-face communication
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using actuated devices in location-aware systems
Proceedings of the 2nd international conference on Tangible and embedded interaction
Out on the town: A socio-physical approach to the design of a context-aware urban guide
ACM Transactions on Computer-Human Interaction (TOCHI)
Location-dependent query processing: Where we are and where we are heading
ACM Computing Surveys (CSUR)
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As part of the Bristol Wearable Computing Initiative, we are exploring location-sensing systems suitable for use with wearable computing. In this paper we present our findings, and in particular a wearable application – the ‘Shopping Jacket’ – which relies on a minimal infrastructure to be effective. We use two positioning devices, ‘pingers’ and GPS. The pinger is used to signal the presence of a shop, and to indicate the type of shop and its website. The GPS is used to disambiguate which branch of a high street chain is being passed. The wearable uses this information to determine whether the wearer needs to be alerted that they are passing an interesting shop, or to direct the wearer around a shopping mall. The Shopping Jacket integrates a wearable CardPC, GPS and pinger receivers, a near-field radio link, hand-held display, GSM data telephone and a speech interface into a conventional sports blazer.