ACM Transactions on Information Systems (TOIS) - Special issue on social science perspectives on IS
At what cost pervasive? a social computing view of mobile computing systems
IBM Systems Journal
The Shopping Jacket: Wearable Computing for the Consumer
Personal and Ubiquitous Computing
Guest Editor's Introduction: Wearable Computing-Toward Humanistic Intelligence
IEEE Intelligent Systems
Eyeglass-Based Systems For Wearable Computing
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
A Forgettable near Eye Display
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Developing multimodal intelligent affective interfaces for tele-home health care
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Personal and Ubiquitous Computing
A Wearable Augmented Reality System with Personal Positioning Based on Walking Locomotion Analysis
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
The Memory Glasses: Subliminal vs. Overt Memory Support with Imperfect Information
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
Use of mobile appointment scheduling devices
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Physical embodiments for mobile communication agents
Proceedings of the 18th annual ACM symposium on User interface software and technology
Intimate interfaces in action: assessing the usability and subtlety of emg-based motionless gestures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The SenseCam as a tool for task observation
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Multimodal segmentation of lifelog data
Large Scale Semantic Access to Content (Text, Image, Video, and Sound)
Carpe diem: exploring user experience and intimacy in eye-based video conferencing
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Don't mind me touching my wrist: a case study of interacting with on-body technology in public
Proceedings of the 2013 International Symposium on Wearable Computers
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Wearable computers have the potential to support our memory, facilitate our creativity, our communication and augment our physical senses [15] but, like email and cell-phones, they also have the potential to interrupt, displace or downgrade our social interactions. This paper presents the results of a simple laboratory-based study which examines the impact of a xybernaut head-mounted Shimadzu display on conversation between two people. We hypothesized that the wearable, by reducing eye-contact and attention in the wearer would have a detrimental effect. Pairs of friends discussed pre-defined topics under three conditions, no wearable, wearable present but inactive, wearable present and active. Likert scale statements were used to record the wearer's level of attention, concentration, listening, eye contact, naturalness and relaxation, and the impact of the wearable. The presence of the wearable without an active display did not have an effect on the conversation. The quality of the interaction was however impaired in the active wearable condition and eye-contact was effected. This effect may be the result of the nature of the information type, the interface used, the characteristics of its presentation or the novelty of the display to the user. Additional research to identify design implications is discussed.