Human-computer interaction: a multidisciplinary approach
Human-computer interaction: a multidisciplinary approach
Presence: Teleoperators and Virtual Environments - Mixed reality
Wearable Communities: Augmenting Social Networks with Wearable Computers
IEEE Pervasive Computing
Position-Annotated Photographs: A Geotemporal Web
IEEE Pervasive Computing
Augmenting and sharing memory with eyeBlog
Proceedings of the the 1st ACM workshop on Continuous archival and retrieval of personal experiences
OverHear: augmenting attention in remote social gatherings through computer-mediated hearing
CHI '05 Extended Abstracts on Human Factors in Computing Systems
An examination of the effects of a wearable display on informal face-to-face communication
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Caractéristiques, enjeux et défis de l'informatique portée
IHM 2004 Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine
As go the feet...: on the estimation of attentional focus from stance
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
Towards a physiological model of user interruptability
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Enabling new forms of agency using wearable environments
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Wearable environments: reconfiguring human-machine-environment relations
Proceedings of the 28th Annual European Conference on Cognitive Ergonomics
Future fashion: at the interface
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
Hi-index | 0.00 |
Over the past 20 years, wearable computing has emerged as the perfect tool for embodying humanistic intelligence (HI). HI is intelligence that arises when a human is part of the feedback loop of a computational process in which the human and computer are inextricably intertwined. It is common in the field of human-computer interaction to think of the human and computer as separate entities. (indeed, the term "HCI" emphasizes this separateness by treating the human and computer as different entities that interact.) However, in HI theory, we prefer not to think of the wearer and the computer with its associated I/O apparatus as separate entities. Instead, we regard the computer as a second brain and its sensory modalities as additional senses, in which synthetic synesthesia merges with the wearer's senses. When a wearable computer functions in a successful embodiment of HI, the computer uses the human's mind and body as one of its peripherals, just as the human uses the computer as a peripheral. This reciprocal relationship is at the heart of HI.