Things that blink: computationally augmented name tags
IBM Systems Journal
Meme tags and community mirrors: moving from conferences to collaboration
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
The emergence of on-line community
Cybersociety 2.0
GeneyTM: designing a collaborative activity for the palmTM handheld computer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Folk computing: revisiting oral tradition as a scaffold for co-present communities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social net: using patterns of physical proximity over time to infer shared interests
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Online Communities: Designing Usability and Supporting Socialbilty
Online Communities: Designing Usability and Supporting Socialbilty
The Virtual Community: Homesteading on the Electronic Frontier
The Virtual Community: Homesteading on the Electronic Frontier
Communities in Cyberspace
Disseminating Trust Information in Wearable Communities
Personal and Ubiquitous Computing
Guest Editor's Introduction: Wearable Computing-Toward Humanistic Intelligence
IEEE Intelligent Systems
Proem: a middleware platform for mobile peer-to-peer computing
ACM SIGMOBILE Mobile Computing and Communications Review
When Cyborgs Meet: Building Communities of Cooperating Wearable Agents
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
Context-Aware, Adaptive Wearable Computers as Remote Interfaces to 'Intelligent' Environments
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
When Peer-to-Peer comes Face-to-Face: Collaborative Peer-to-Peer Computing in Mobile Ad hoc Networks
P2P '01 Proceedings of the First International Conference on Peer-to-Peer Computing
Wearable computing and contextual awareness
Wearable computing and contextual awareness
A methodology and software platform for building wearable communities
A methodology and software platform for building wearable communities
Modeling the sociological aspects of mobility in ad hoc networks
MSWIM '03 Proceedings of the 6th ACM international workshop on Modeling analysis and simulation of wireless and mobile systems
Nokia sensor: from research to product
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
Scent field trial: understanding emerging social interaction
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Automated context aggregation and file annotation for PAN-based computing
Personal and Ubiquitous Computing
Context-Aware Middleware for Anytime, Anywhere Social Networks
IEEE Intelligent Systems
Cross-channel mobile social software: an empirical study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile virtual communities research: a synthesis of current trends and a look at future perspectives
International Journal of Web Based Communities
Frugal Routing on Wireless Ad-Hoc Networks
SAGT '08 Proceedings of the 1st International Symposium on Algorithmic Game Theory
Understanding and measuring the urban pervasive infrastructure
Personal and Ubiquitous Computing
An investigation of usability evaluation for smart clothing
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Context-Based storage management for wearable and portable devices
ARCS'05 Proceedings of the 18th international conference on Architecture of Computing Systems conference on Systems Aspects in Organic and Pervasive Computing
Exploring social context with the wireless rope
OTM'06 Proceedings of the 2006 international conference on On the Move to Meaningful Internet Systems: AWeSOMe, CAMS, COMINF, IS, KSinBIT, MIOS-CIAO, MONET - Volume Part I
DigiDress: a field trial of an expressive social proximity application
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Hi-index | 0.00 |
This article illustrates the social potentials of wearable computers by discussing wearable communities, social networks based on augmented face-to-face encounters. It discusses social and technical issues of building wearable communities and introduces the WearCoM wearable community design methodology. WearCoM provides a systematic framework for rapid prototyping of wearable community systems. We summarize our experiences in using the WearCoM methodology as a set of design guidelines for wearable communities.