Wearable Communities: Augmenting Social Networks with Wearable Computers
IEEE Pervasive Computing
The familiar stranger: anxiety, comfort, and play in public places
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Characterizing mobility and network usage in a corporate wireless local-area network
Proceedings of the 1st international conference on Mobile systems, applications and services
Access and mobility of wireless PDA users
ACM SIGMOBILE Mobile Computing and Communications Review
Reality mining: sensing complex social systems
Personal and Ubiquitous Computing
Exploring social context with the wireless rope
OTM'06 Proceedings of the 2006 international conference on On the Move to Meaningful Internet Systems: AWeSOMe, CAMS, COMINF, IS, KSinBIT, MIOS-CIAO, MONET - Volume Part I
Living for the global city: mobile kits, urban interfaces, and ubicomp
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Practical metropolitan-scale positioning for GSM phones
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Instrumenting the city: developing methods for observing and understanding the digital cityscape
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Information to go: exploring in-situ information pick-up "in the wild"
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Engineering Applications of Artificial Intelligence
Photographer paths: sequence alignment of geotagged photos for exploration-based route planning
Proceedings of the 2013 conference on Computer supported cooperative work
Towards proximity-based passenger sensing on public transport buses
Personal and Ubiquitous Computing
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The increasing popularity of mobile computing devices has allowed for new research and application areas. Specifically, urban areas exhibit an elevated concentration of such devices enabling potential ad-hoc co-operation and sharing of resources among citizens. Here, we argue that people, architecture and technology together provide the infrastructure for these applications and an understanding of this infrastructure is important for effective design and development. We focus on describing the metrics for describing this infrastructure and elaborate on a set of observation, analysis and simulation methods for capturing, deriving and utilising those metrics.