Wearable Communities: Augmenting Social Networks with Wearable Computers
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Personal and Ubiquitous Computing
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MobiClique: middleware for mobile social networking
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Brief encounters: Sensing, modeling and visualizing urban mobility and copresence networks
ACM Transactions on Computer-Human Interaction (TOCHI)
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Opportunistic trust based P2P services framework for disconnected MANETs
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Model-based context privacy for personal data streams
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Personal and Ubiquitous Computing
Mobile social networking applications
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Smartphone bluetooth based social sensing
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Personal and Ubiquitous Computing
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The Wireless Rope is a framework to study the notion of social context and the detection of social situations by Bluetooth proximity detection with consumer devices and its effects on group dynamics Users can interact through a GUI with members of an existing group or form a new group Connection information is collected by stationary tracking devices and a connection map of all participants can be obtained via the web Besides interaction with familiar persons, the Wireless Rope also includes strange persons to provide a rich representation of the surrounding social situation This paper seeks to substantiate the notion of social context by an exploratory analysis of interpersonal proximity data collected during a computer conference Two feature functions are presented that indicate typical situations in this setting.