interactions
Video card game: an augmented environment for user centred design discussions
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Negotiating Use: Making Sense of Mobile Technology
Personal and Ubiquitous Computing
Wearable Communities: Augmenting Social Networks with Wearable Computers
IEEE Pervasive Computing
Hyper-coordination via mobile phones in Norway
Perpetual contact
The Mobile Connection: The Cell Phone's Impact on Society
The Mobile Connection: The Cell Phone's Impact on Society
DeDe: design and evaluation of a context-enhanced mobile messaging system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TXTmob: text messaging for protest swarms
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Mobile search with text messages: designing the user experience for google SMS
CHI '05 Extended Abstracts on Human Factors in Computing Systems
HICSS '06 Proceedings of the 39th Annual Hawaii International Conference on System Sciences - Volume 03
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
Group-Based Mobile Messaging in Support of the Social Side of Leisure
Computer Supported Cooperative Work
Social disclosure of place: from location technology to communication practices
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
Collective and network sociality in an urban village
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Towards a social fabric for pervasive assistive environments
Proceedings of the 2nd International Conference on PErvasive Technologies Related to Assistive Environments
Designing Interaction for Local Communications: An Urban Screen Study
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Designing participation in agile ridesharing with mobile social software
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Getting to the nub of neighbourhood interaction
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Design from the everyday: continuously evolving, embedded exploratory prototypes
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Iterative design within a local community communication fabric
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Jumping between devices and services: towards an integrated concept for social tv
Proceddings of the 9th international interactive conference on Interactive television
A Meta-Analytical Review of Empirical Mobile Usability Studies
Journal of Usability Studies
The consumption of integrated social networking services on mobile devices
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
Designing "interacting places" for a student community using a communicative ecology approach
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
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In this paper, we introduce a prototype system designed to support mobile group socializing that has been appropriated for everyday use by 150 users over 18 months. The system supports cross-channel communication, allowing users to participate in group conversations using text messaging, instant messaging, email and the web. It does this with the "console," a uniform text-based syntax that enables the prototype to be used over a variety of mediums. We found that participants used the system mostly for ad-hoc coordination rather than chat, with pervasive, cross-channel group communication supporting an informal "half-invite" style of invitation. We examine why coordination dominates over chat, suggesting that cross-channel mobile group messaging serves a distinct role, different to traditional text messaging, instant messaging and email. Furthermore, we found differences in the content and usage habits across channels, for example messages sent from a computer were more likely to refer to time and location than those sent using a phone. We also discuss the usage of the prototype and compare it to other work.