Socially translucent systems: social proxies, persistent conversation, and the design of “babble”
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interaction and outeraction: instant messaging in action
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Providing presence cues to telephone users
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
ConNexus to awarenex: extending awareness to mobile users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile culture of children and teenagers in Finland
Perpetual contact
Context-Aware Computing: A Test Case
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Supporting the shared experience of spectators through mobile group media
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Age differences rendezvousing: reminders for side-stepping
Personal and Ubiquitous Computing
Because I carry my cell phone anyway: functional location-based reminder applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
End-user place annotation on mobile devices: a comparative study
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Finding communication hot spots of location-based postings
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Discovering personally meaningful places: An interactive clustering approach
ACM Transactions on Information Systems (TOIS)
Cross-channel mobile social software: an empirical study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Location and activity sharing in everyday mobile communication
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Geographic `Place' and `Community Information' Preferences
Computer Supported Cooperative Work
'Divert: mother-in-law': representing and evaluating social context on mobile devices
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Messaging design and beyond: learning from a user study on holiday greeting messages
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Sharescape: an interface for place annotation
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Context Awareness and Perceived Interactivity in Multimedia Computing
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia
A diary study on annotating locations with mixed reality information
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Caché: caching location-enhanced content to improve user privacy
MobiSys '11 Proceedings of the 9th international conference on Mobile systems, applications, and services
“Need to know”: examining information need in location discourse
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
How do people's concepts of place relate to physical locations?
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
An examination of how households share and coordinate the completion of errands
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Undistracted driving: a mobile phone that doesn't distract
Proceedings of the 12th Workshop on Mobile Computing Systems and Applications
Designing and Evaluating Mobile Interaction: Challenges and Trends
Foundations and Trends in Human-Computer Interaction
Exploring user expectations for context and road video sharing while calling and driving
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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This paper presents the design, implementation and validation of an enhanced mobile phone messaging system (DeDe), allowing the sender to define the context in which the message will be delivered to the recipient. A field trial among a socially tight group of teenagers showed that the DeDe feature was incorporated as part of the participants' existing messaging culture. 11,4% of their total messaging output made use of the DeDe feature. The most frequently used context parameters were location (based on network cell-ID) and time. Novel message practices emerged, as compared to 'normal' messaging, both in terms of timing of message sending, as well as creating content that specifically exploited the DeDe feature. Some use barriers were recognized, the most important being the sender's uncertainty of delivery success. Implications for design are discussed.