Diffusing information in organizational settings: learning from experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Challenge: ubiquitous location-aware computing and the "place lab" initiative
Proceedings of the 1st ACM international workshop on Wireless mobile applications and services on WLAN hotspots
Multimedia fliers: information sharing with digital community bulletin boards
Communities and technologies
The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
ACE '06 Proceedings of the 8th Australasian Conference on Computing Education - Volume 52
Public Ubiquitous Computing Systems: Lessons from the e-Campus Display Deployments
IEEE Pervasive Computing
The unpredictable mobile phone
BT Technology Journal
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cross-channel mobile social software: an empirical study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
"Narrowcast yourself": designing for community storytelling in a rural Indian context
Proceedings of the 7th ACM conference on Designing interactive systems
Instant Places: Using Bluetooth for Situated Interaction in Public Displays
IEEE Pervasive Computing
Supporting community in third places with situated social software
Proceedings of the fourth international conference on Communities and technologies
Display Blindness: The Effect of Expectations on Attention towards Digital Signage
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
Designing Interaction for Local Communications: An Urban Screen Study
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Student socialization in the age of facebook
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring the workplace communication ecology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing shared public display networks: implications from today's paper-based notice areas
Pervasive'11 Proceedings of the 9th international conference on Pervasive computing
Reflections on the long-term use of an experimental digital signage system
Proceedings of the 13th international conference on Ubiquitous computing
Digifieds: insights into deploying digital public notice areas in the wild
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
FunSquare: first experiences with autopoiesic content
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
The blacksburg electronic village: a study in community computing
Digital Cities'03 Proceedings of the Third international conference on Information Technologies for Social Capital: cross-Cultural Perspectives
Proceedings of the 2012 International Symposium on Pervasive Displays
People, content, location: sweet spotting urban screens for situated engagement
Proceedings of the Designing Interactive Systems Conference
Proceedings of the 4th Media Architecture Biennale Conference: Participation
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
OpenWindow: citizen-controlled content on public displays
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Tethered or free to roam: the design space of limiting content access on community displays
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Social networked displays: integrating networked public displays with social media
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
SOFTec 2013: second workshop on computer mediated social offline interactions
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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In the age of online social networks, local communities still play an essential role in supporting social cohesion. In this paper we present a study that explores the design of "interacting places" -- networked public multimedia services that foster community awareness between local members -- in the context of a student community. In order to have interacting places "fit in" with the existing communication practices of the students, we performed and analyzed a set of semi-structured interviews with n=17 students regarding their use of email, social networking services, and instant messaging to stay in touch with others. A follow-up online survey (n=76) then explored how networked public multimedia services could complement these practices. Following a "communicative ecology" approach -- a conceptual model that represents the technical, social, and discursive contexts of communication -- we draw up guidelines to support the design of both content and channels (applications) for interacting places in student communities.