Media spaces: bringing people together in a video, audio, and computing environment
Communications of the ACM
Focused crawling: a new approach to topic-specific Web resource discovery
WWW '99 Proceedings of the eighth international conference on World Wide Web
Linking public spaces: technical and social issues
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 10th international conference on World Wide Web
Understanding and Using Context
Personal and Ubiquitous Computing
Public Ubiquitous Computing Systems: Lessons from the e-Campus Display Deployments
IEEE Pervasive Computing
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
Display Blindness: The Effect of Expectations on Attention towards Digital Signage
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
UBI-Hotspot 1.0: Large-Scale Long-Term Deployment of Interactive Public Displays in a City Center
ICIW '10 Proceedings of the 2010 Fifth International Conference on Internet and Web Applications and Services
Activity-aware map: identifying human daily activity pattern using mobile phone data
HBU'10 Proceedings of the First international conference on Human behavior understanding
Enhancing interactive public displays with social networking services
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Recommending Social Events from Mobile Phone Location Data
ICDM '10 Proceedings of the 2010 IEEE International Conference on Data Mining
Designing shared public display networks: implications from today's paper-based notice areas
Pervasive'11 Proceedings of the 9th international conference on Pervasive computing
UBI challenge: research coopetition on real-world urban computing
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
The geography of taste: analyzing cell-phone mobility and social events
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Proceedings of the 2012 International Symposium on Pervasive Displays
Designing application stores for public display networks
Proceedings of the 2012 International Symposium on Pervasive Displays
How to evaluate public displays
Proceedings of the 2012 International Symposium on Pervasive Displays
Workshop on Computer Mediated Social Offline Interactions (SOFTec 2012)
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Designing "interacting places" for a student community using a communicative ecology approach
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Content sharing on public screens: experiences through iterating social and spatial contexts
Proceedings of the 24th Australian Computer-Human Interaction Conference
Proceedings of the 4th Media Architecture Biennale Conference: Participation
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Tethered or free to roam: the design space of limiting content access on community displays
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
2nd International UBI Challenge 2013
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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Public displays are becoming a ubiquitous resource in the urban environments due to significant price drops of large LCD panels. However, most public displays are still displaying simple advertisements in the form of slide shows or movie clips, instead of offering locally customized content that resonates with passers-by. So far, creating such customized content has been expensive. As a possible solution we present the concept and architecture for autopoiesic content, i.e., self-generative content that is automatically created by matching local context information with regular scheduled information into content that is highly localized. In this paper we report on the design, operation, and user experience of FunSquare -- an application that uses autopoiesic content to present localized "fun facts" in order to strengthen the feeling of community.