Perpetual contact: mobile communication, private talk, public performance
Perpetual contact: mobile communication, private talk, public performance
The challenge of absent presence
Perpetual contact
UniCast, OutCast & GroupCast: Three Steps Toward Ubiquitous, Peripheral Displays
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Social Serendipity: Mobilizing Social Software
IEEE Pervasive Computing
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FunSquare: first experiences with autopoiesic content
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
A pervasive game to promote social offline interaction
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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The proliferation of social networking sites and mobile technology allows us to check on our friends and family, follow what experts in our field think, or simply 'check-in' online. While in many ways advantageous, the ability to be constantly connected is significantly affecting our offline interaction behavior. People sharing a table today might ignore each other for stretches at a time in order to interact with far-away friends through mobile technology instead. The goal of this workshop is to examine how we can build technologies that promote offline interactions. We plan to discuss how offline interactions can be spurred within different social groups and different settings through currently available devices and technologies. We also plan to explore how such technologies can be built and used for different types of offline engagement (e.g., playful vs. serious). The workshop aims to establish a community interested in computer mediated offline interaction.