The 2005 UbiApp Workshop: What Makes Good Application-Led Research?
IEEE Pervasive Computing
Usability evaluation considered harmful (some of the time)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digifieds: insights into deploying digital public notice areas in the wild
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
FunSquare: first experiences with autopoiesic content
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
CLIO: blending the collective memory with the urban landscape
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
RunWithUs: a social sports application in the ubiquitous Oulu environment
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
UBI challenge: research coopetition on real-world urban computing
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
Multipurpose Public Displays: How Shortcut Menus Affect Usage
IEEE Computer Graphics and Applications
Collective city memory: field experience on the effect of urban computing on community
Proceedings of the 6th International Conference on Communities and Technologies
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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This paper summarizes the 2nd UBI Challenge that invited the global R&D community to design, implement, deploy and evaluate novel applications and services in real world setting atop the open urban computing testbed in Oulu, Finland. The paper first recaps the 1st UBI Challenge and then provides a procedural description of the 2nd UBI Challenge. The paper concludes with a discussion on issues related to participation in the UBI Challenge.