Perpetual Contact: Mobile Communication, Private Talk, Public Performance
Perpetual Contact: Mobile Communication, Private Talk, Public Performance
The challenge of absent presence
Perpetual contact
UniCast, OutCast & GroupCast: Three Steps Toward Ubiquitous, Peripheral Displays
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Social Serendipity: Mobilizing Social Software
IEEE Pervasive Computing
Supporting community in third places with situated social software
Proceedings of the fourth international conference on Communities and technologies
Social Networking Sites: Their Users and Social Implications — A Longitudinal Study
Journal of Computer-Mediated Communication
Enriching family personal encounters with ambient social media
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Using media façades to engage social interaction
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
What can 'people-nearby' applications teach us about meeting new people?
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Designing "interacting places" for a student community using a communicative ecology approach
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Proceedings of the 4th Media Architecture Biennale Conference: Participation
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In the age of online social networks, instant messaging, and email, social offline interactions seem destined to become an anachronism: as our use of electronic media increases, the number of hours per day that we interact directly with others "in the flesh" declines. Yet for all the power of synchronous and asynchronous remote communication, virtual interactions are hardly an adequate substitute. Recent studies show, e.g., that users of online social networking sites feel lonelier than non-users, and that people who have regular social offline interactions on a weekly basis enjoy a significantly reduction in mortality. Is there a way to have our cake and eat it, too? Can we design technology in such a way that its use comes not at the expense of social offline interaction, but supports it? The goal of this workshop is to examine how we can build technologies that promote offline interactions.