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CHI '02 Extended Abstracts on Human Factors in Computing Systems
Wearable Communities: Augmenting Social Networks with Wearable Computers
IEEE Pervasive Computing
Close Encounters: Supporting Mobile Collaboration through Interchange of User Profiles
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
Traffic encounters and Hocman: associating motorcycle ethnography with design
Personal and Ubiquitous Computing
Personal privacy through understanding and action: five pitfalls for designers
Personal and Ubiquitous Computing
Social Serendipity: Mobilizing Social Software
IEEE Pervasive Computing
Theory of personalization of appearance: why users personalize their pcs and mobile phones
Human-Computer Interaction
Nokia sensor: from research to product
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
Scent field trial: understanding emerging social interaction
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Motivations in personalisation behaviour
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User experience of social ad hoc networking: findings from a large-scale field trial of TWIN
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Predicting the popularity of online articles based on user comments
Proceedings of the International Conference on Web Intelligence, Mining and Semantics
An unsupervised learning paradigm for peer-to-peer labeling and naming of locations and contexts
LoCA'06 Proceedings of the Second international conference on Location- and Context-Awareness
Domino: exploring mobile collaborative software adaptation
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
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In May 2005 Nokia Sensor application (www.nokia.com/sensor) was launched, allowing mobile phone users to create digital identity expressions, seen by other users within Bluetooth range. This paper describes the design and mass-scale longitudinal field trial of a precursor prototype called DigiDress. 618 participants voluntarily used the application for an average of 25 days. The identity expressions created were both serious and playful, revealing and non-revealing. Factors influencing the identity expression included strategies for personal impression management, privacy concerns, and social feedback. The application was used with both acquainted and unacquainted people, and viewing the identity expression of people nearby was one major motivation for continued use. Direct communication features such as Bluetooth messages were not commonly adopted. DigiDress acted as a facilitator for 'real' social interaction between previously unacquainted users. Privacy concerns and their alleviations, as well as use barriers, were identified.