GroupWear: nametags that tell about relationships
CHI 98 Cconference Summary on Human Factors in Computing Systems
A performance comparison of multi-hop wireless ad hoc network routing protocols
MobiCom '98 Proceedings of the 4th annual ACM/IEEE international conference on Mobile computing and networking
Meme tags and community mirrors: moving from conferences to collaboration
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
The dynamics of mass interaction
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Scenario-based performance analysis of routing protocols for mobile ad-hoc networks
MobiCom '99 Proceedings of the 5th annual ACM/IEEE international conference on Mobile computing and networking
Analysis of TCP performance over mobile ad hoc networks
MobiCom '99 Proceedings of the 5th annual ACM/IEEE international conference on Mobile computing and networking
Local use and sharing of mobile phones
Wireless world
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
The Virtual Community: Homesteading on the Electronic Frontier
The Virtual Community: Homesteading on the Electronic Frontier
Instant messaging in teen life
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Stimulating social engagement in a community network
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Lost or Found? A Usability Evaluation of a Mobile Navigation and Location-Based Service
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
Motorcycling and social interaction: design for the enjoyment of brief traffic encounters
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
What we talk about when we talk about context
Personal and Ubiquitous Computing
Community support and identity management
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
What are workplace studies for?
ECSCW'95 Proceedings of the fourth conference on European Conference on Computer-Supported Cooperative Work
The Road Rager: making use of traffic encounters in a mobile multiplayer game
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
UbiMob '05 Proceedings of the 2nd French-speaking conference on Mobility and ubiquity computing
From ethnography on infrastructure management to initial user feedback on PlaceMemo
Personal and Ubiquitous Computing
iSocialize: investigating awareness cues for a mobile social awareness application
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Using prototypes in early pervasive game development
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Mobile collaborative live video mixing
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Road talk: a roadside location-dependent audio message system for car drivers
Journal of Mobile Multimedia
DigiDress: a field trial of an expressive social proximity application
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
A cooperative in-car game for heterogeneous players
Proceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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Brief encounters between acquainted and unacquainted motorcyclists are enjoyable moments. This truly mobile form of social interaction is difficult to study through traditional ethnographic fieldwork. However, the method is applicable when integrated into a design approach where the participants collaborate to integrate the field study, the design, and the evaluation. This has made it possible to generate a novel mobile service. The service, named Hocman, is a peer-to-peer application with mobile wireless ad hoc networking for PDAs. It enhances brief traffic encounters between bikers by playing a sound clip and automatically exchanging personal HTML pages. We have positively demonstrated through performance tests and field trials that it is successful in doing this, and that bikers enjoy such added value to biking, especially hearing the sound clip when meeting other bikers.