CommuterNews: a prototype of persuasive in-car entertainment
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Traffic encounters and Hocman: associating motorcycle ethnography with design
Personal and Ubiquitous Computing
Needs, affect, and interactive products - Facets of user experience
Interacting with Computers
Vehicular lifelogging: new contexts and methodologies for human-car interaction
CHI '12 Extended Abstracts on Human Factors in Computing Systems
In-car game design for children: child vs. parent perspective
Proceedings of the 12th International Conference on Interaction Design and Children
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Car rides are often perceived as dull by the passengers, especially children. Therefore, we aim to introduce a system fostering a collaborative and communicative experience in this environment. This paper presents the design for a game played together by all car-occupants, including the driver, according to their abilities and capacities. A fully implemented prototype of our system called nICE: nice In-Car Experience is evaluated under real world conditions in a user study with five families using a qualitative approach.