Actors, hairdos & videotape—informance design
CHI '94 Conference Companion on Human Factors in Computing Systems
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
MyLifeBits: fulfilling the Memex vision
Proceedings of the tenth ACM international conference on Multimedia
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Understanding contexts by being there: case studies in bodystorming
Personal and Ubiquitous Computing
Passive capture and ensuing issues for a personal lifetime store
Proceedings of the the 1st ACM workshop on Continuous archival and retrieval of personal experiences
Digital memories in an era of ubiquitous computing and abundant storage
Communications of the ACM - Personal information management
Ubigraphy: a third-person viewpoint life log
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications
A cooperative in-car game for heterogeneous players
Proceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Extending the lifelog to non-human subjects: ambient storytelling for human-object relationships
Proceedings of the 20th ACM international conference on Multimedia
AniThings: animism and heterogeneous multiplicity
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Towards a total recall: an activity tracking and recall mechanism for mobile devices
Proceedings of the 28th Annual ACM Symposium on Applied Computing
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This paper presents an automotive lifelogging system that uses in-car sensors to engage drivers in ongoing discoveries about their vehicle, driving environment, and social context throughout the lifecycle of their car. A goal of the design is to extend the typical contexts of automotive user-interface design by (1) looking inward to the imagined character of the car and (2) looking outward to the larger social context that surrounds driving. We deploy storytelling and theatrical strategies as a way of moving our thinking outside the familiar constraints of automotive design. These methods help us to extend the concept of a lifelog to consider the lives of objects and the relationship between humans and non-humans as fruitful areas of design research.