MyLifeBits: fulfilling the Memex vision
Proceedings of the tenth ACM international conference on Multimedia
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
ETP '03 Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence
A new relevance for multimedia when we record everything personal
Proceedings of the 12th annual ACM international conference on Multimedia
"Sousveillance": inverse surveillance in multimedia imaging
Proceedings of the 12th annual ACM international conference on Multimedia
Ubigraphy: a third-person viewpoint life log
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Vehicular lifelogging: new contexts and methodologies for human-car interaction
CHI '12 Extended Abstracts on Human Factors in Computing Systems
AniThings: animism and heterogeneous multiplicity
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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In this paper, we describe an approach to lifelogging that positions everyday objects, vehicles, and built environments as worthy of their own lifelog systems. We use this approach to anchor what we call ambient storytelling, and we argue that this methodology opens up new opportunities to design for rich and enduring relationships between humans and non-humans. We will explore this research approach through a series of examples, including: (1) a building that learns about its occupants and reveals its lifelog through playful solicitation and reciprocation, (2) story-objects that reveal backstory to their users, and (3) an automotive-sensor system and lifelog platform that facilitates context-specific playful interaction between a driver and their car. In this last example, we were interested in how a vehicle-based lifelog could augment drivers' existing propensities to project character onto their cars. In each of these examples, we reposition the concept of the lifelog to consider the "lives" of objects and the relationship between humans and non-humans as a worthwhile area of research.