Intelligent Image Processing
Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer
Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer
Comparametric equations with practical applications in quantigraphic image processing
IEEE Transactions on Image Processing
Help From Strangers --Media Arts In Ambient Intelligence Research
Proceedings of the 2007 conference on Advances in Ambient Intelligence
Nomatic: location by, for, and of crowds
LoCA'06 Proceedings of the Second international conference on Location- and Context-Awareness
Sousveillance: Communities of resistance to the surveillance environment
Telematics and Informatics
Extending the lifelog to non-human subjects: ambient storytelling for human-object relationships
Proceedings of the 20th ACM international conference on Multimedia
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This is a personal narrative that began 30 years ago as a childhood hobby, of wearing and implanting various sensors, effectors, and multimedia computation in order to re-define personal space and modify sensory perception computationally. This work involved the creation of various computational seeing aids that evolved into a new kind of visual art, using multimedia cyborglogs. Becoming at one with the machine, the author was able to explore a new humanity at the nexus of cyberspace and the real world. The author presents what was discovered accidentally, as a result of facing "cyborg discrimination". In particular, over the past 30 years, peer discrimination has decreased, while institutional and organized discrimination has intensified. Most notably, it was discovered that cyborg discrimination was most intense in establishments having the most surveillance. Rather than avoid such establishments, the author was able to explore and capture unique aspects to understand surveillance in new ways. The word sur-veillance denotes a God's eye view from on high (i.e. French for "to watch from above"). An inverse, called sous-veillance (French for "to watch from below") explores what happens when cameras move from lamp posts and ceilings down to eye level. Finally, it is suggested that new personal multimedia technologies, like mass-produced wearable cameraphones, can be used as tools for artists to explore "equiveillance" by shifting this equilibrium between surveillance and sousveillance with inverse/reverse/accountability/recountability/continuability of continuous sur/sousveillance.