Beyond the snapshot from speculation to prototypes in audiophotography
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Interaction relabelling and extreme characters: methods for exploring aesthetic interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Imagining and experiencing in design, the role of performances
Proceedings of the second Nordic conference on Human-computer interaction
Take it to the next stage: the roles of role playing in the design process
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Mixers: a participatory approach to design prototyping
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
ACE '03 Proceedings of the fifth Australasian conference on Computing education - Volume 20
Understanding contexts by being there: case studies in bodystorming
Personal and Ubiquitous Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing tomorrow's smart products' experience with the Smart-Itsxs platform
Proceedings of the 2003 conference on Designing for user experiences
Hands-only scenarios and video action walls: novel methods for tangible user interaction design
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Designing the user actions in tangible interaction
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Design documentaries: inspiring design research through documentary film
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Editorial: The emerging roles of performance within HCI and interaction design
Interacting with Computers
Gaining insight into unfamiliar contexts: A design toolbox as input for using role-play techniques
Interacting with Computers
When is role playing really experiential?: case studies
Proceedings of the 1st international conference on Tangible and embedded interaction
CHI '07 Extended Abstracts on Human Factors in Computing Systems
How informances can be used in design ethnography
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Really, really small: the palpability of the invisible
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Design representations of moving bodies for interactive, motion-sensing spaces
International Journal of Human-Computer Studies
Using improvisation to enhance the effectiveness of brainstorming
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
interactions - Catalyzing a Perfect Storm
The implications of improvisational acting and role-playing on design methodologies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rapidly exploring application design through speed dating
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
UML in action: integrating formal methods in industrial design education
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
A game to promote understanding about UCD methods and process
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Design and evaluation guidelines for mental health technologies
Interacting with Computers
Performativity in design and evaluation of sounding interactive commodities
Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction with Sound
Procedings of the Second Conference on Creativity and Innovation in Design
Vehicular lifelogging: new contexts and methodologies for human-car interaction
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Embodied narratives: a performative co-design technique
Proceedings of the Designing Interactive Systems Conference
A fieldwork of the future with user enactments
Proceedings of the Designing Interactive Systems Conference
Design for Research Results: Experimental Prototyping and Play Testing
Simulation and Gaming
Designing and Evaluating Mobile Interaction: Challenges and Trends
Foundations and Trends in Human-Computer Interaction
Towards doll based design: framework, guidelines and research potentials
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Design of tangible games for children undergoing occupational and physical therapy
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Prototyping in PLACE: a scalable approach to developing location-based apps and games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
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