Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Tools for interaction with the creative process of composition
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Activity theory and human-computer interaction
Context and consciousness
Designing for or designing with? Informant design for interactive learning environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Bodymaps: artifacts of touch (the sensuality and anarchy of touch)
ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97
Actors, hairdos & videotape—informance design
CHI '94 Conference Companion on Human Factors in Computing Systems
Focus troupe: using drama to create common context for new product concept end-user evaluations
CHI 98 Cconference Summary on Human Factors in Computing Systems
Design: Expressing experiences in design
interactions
The building blocks of experience: an early framework for interaction designers
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Through the Interface: A Human Activity Approach to User Interface Design
Through the Interface: A Human Activity Approach to User Interface Design
Interfacing with the invisible computer
Proceedings of the second Nordic conference on Human-computer interaction
The Problem with 'Awareness': Introductory Remarks on 'Awareness in CSCW'
Computer Supported Cooperative Work
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Take it to the next stage: the roles of role playing in the design process
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Designing full body movement interaction using modern dance as a starting point
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Affectionate Computing: Can We Fall in Love with a Machine?
IEEE MultiMedia
Ubiquitous computing: the impact on future interaction paradigms and HCI research
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Reinventing trust, collaboration and compliance in social systems
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Funology
The enchantments of technology
Funology
Playing games in the emotional space
Funology
Editorial: The emerging roles of performance within HCI and interaction design
Interacting with Computers
Keep in touch: a tactile-vision intimate interface
Proceedings of the 1st international conference on Tangible and embedded interaction
PillowTalk: can we afford intimacy?
Proceedings of the 1st international conference on Tangible and embedded interaction
Image schemas and their metaphorical extensions: intuitive patterns for tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
A physical approach to tangible interaction design
Proceedings of the 1st international conference on Tangible and embedded interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
The feel dimension of technology interaction: exploring tangibles through movement and touch
Proceedings of the 1st international conference on Tangible and embedded interaction
Putting ‘felt-life’ at the centre of human–computer interaction (HCI)
Cognition, Technology and Work
United-pulse: feeling your partner's pulse
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Inventing and devising movement in the design of movement-based interactive systems
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Enactment of inter-subjectivity in phenomenological bodily interaction: a conceptual framework
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Moving and making strange: An embodied approach to movement-based interaction design
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
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Our physical technology continues to grow smaller and smaller; so small that the computer itself is no longer seen as an object but a set of invisible distributed processes. Technology is becoming an inseparable aspect of experience, palpable yet invisible. At the same time, an extra-ordinary wealth of literature is emerging within human-computer interaction that is exploring experience, embodiment, subjectivity, and felt-life. This interest is often accompanied by research questions that are continuing to re-balance our understanding of the relationship between subjective and objective knowing, making, and doing. These emerging trends can be seen as a response to the phenomena of the really, really small: and marks a cognitive and creative shift from the visible to the invisible. This paper contextualizes the emerging recognition within HCI that there is value in designing for technology as experience, and offers a framework from the field of Somatics that can contribute to the discourse, particularly with regard to the body in everyday life. Somatics is exemplified through first-person methodologies and embodied approaches to learning and interacting. I present a set of design cases that demonstrate its application within HCI.