Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
In search of metaphors for tangible user intefaces
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
The TAC paradigm: specifying tangible user interfaces
Personal and Ubiquitous Computing
Token+constraint systems for tangible interaction with digital information
ACM Transactions on Computer-Human Interaction (TOCHI)
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Really, really small: the palpability of the invisible
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Cooking up real world business applications combining physicality, digitality, and image schemas
Proceedings of the 2nd international conference on Tangible and embedded interaction
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design for intuitive use: beyond usability
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Playing with the sound maker: do embodied metaphors help children learn?
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Interacting with Computers
Peripheral tangible interaction by analytic design
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Springboard: exploring embodiment, balance and social justice
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Out of the box: exploring the richness of children's use of an interactive table
Proceedings of the 8th International Conference on Interaction Design and Children
Is Embodied Interaction Beneficial When Learning Programming?
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Putting the physical into the digital: issues in designing hybrid interactive surfaces
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Evaluating musical software using conceptual metaphors
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
SKIN: designing aesthetic interactive surfaces
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
When three worlds collide: a model of the tangible interaction process
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Intuitive use of user interfaces: defining a vague concept
EPCE'07 Proceedings of the 7th international conference on Engineering psychology and cognitive ergonomics
What can the language of musicians tell us about music interaction design?
Computer Music Journal
Older adults, interface experience and cognitive decline
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Gestural interaction on the steering wheel: reducing the visual demand
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bridging the gap: attribute and spatial metaphors for tangible interface design
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Embodied metaphors in tangible interaction design
Personal and Ubiquitous Computing
Using embodied allegories to design gesture suites for human-data interaction
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Tangible user interfaces for learning
International Journal of Technology Enhanced Learning
The role of cultural forms in tangible interaction design
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Computers in Human Behavior
Blended interaction: envisioning future collaborative interactive spaces
CHI '13 Extended Abstracts on Human Factors in Computing Systems
An analysis of input-output relations in interaction with smart tangible objects
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special issue on interaction with smart objects, Special section on eye gaze and conversation
Framed guessability: using embodied allegories to increase user agreement on gesture sets
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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One of the goals of tangible interaction is to build more intuitive interfaces. This paper gives a definition of intuitivity and presents a continuum of knowledge serving as a classification for intuitive interaction. Against the background of the continuum recent taxonomies for tangible interaction are reviewed. A new approach for classifying tangible interaction will be presented: image schemas and their metaphorical extensions. Motivated by linguistic studies of meaning this taxonomy is able to overcome some limitations of previous approaches. The taxonomy is illustrated with examples of using image schemas and their metaphorical extensions in potential TUI applications. A more complex example, the Tangible Memories Box, shows how our taxonomy and earlier approaches may complement each other.