Programmable bricks: toys to think with
IBM Systems Journal
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
curlybot: designing a new class of computational toys
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Classroom collaboration in the design of tangible interfaces for storytelling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
Personal and Ubiquitous Computing
Conceptualising tangibles to support learning
Proceedings of the 2003 conference on Interaction design and children
I/O brush: drawing with everyday objects as ink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing tangible interfaces for children's collaboration
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Emerging frameworks for tangible user interfaces
IBM Systems Journal
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
The TAC paradigm: specifying tangible user interfaces
Personal and Ubiquitous Computing
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
A cube to learn: a tangible user interface for the design of a learning appliance
Personal and Ubiquitous Computing
Image schemas and their metaphorical extensions: intuitive patterns for tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Tangible programming in the classroom with tern
CHI '07 Extended Abstracts on Human Factors in Computing Systems
A design theme for tangible interaction: embodied facilitation
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
An application of tangible interfaces in collaborative learning environments
ACM SIGGRAPH 2002 conference abstracts and applications
The T-Stick: from musical interface to musical instrument
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
Handsaw: tangible exploration of volumetric data by direct cut-plane projection
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
Using augmentations as bridges from concrete to abstract representations
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Paper-based concept map: the effects of tabletop on an expressive collaborative learning task
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Action and representation in tangible systems: implications for design of learning interactions
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
The reactable: tangible and tabletop music performance
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Learning environmental factors through playful interaction
Proceedings of the 9th International Conference on Interaction Design and Children
Using Tangible Learning Companions in English Education
ICALT '10 Proceedings of the 2010 10th IEEE International Conference on Advanced Learning Technologies
Venice unfolding: a tangible user interface for exploring faceted data in a geographical context
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Enhancing genomic learning through tabletop interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of Graphics Interface 2011
Towards Utopia: designing tangibles for learning
Proceedings of the 10th International Conference on Interaction Design and Children
Novel Human-to-Human Interactions from the Evolution of HCI
CISIS '11 Proceedings of the 2011 International Conference on Complex, Intelligent, and Software Intensive Systems
How does the tangible object affect motor skill learning?
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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Tangible User Interfaces (TUIs), systems characterised by the embodiment of interaction in physical objects, have attracted general interest but have not yet been widely adopted for learning. Employing these kinds of novel technologies could yield substantial benefits to learners. This paper provides a review of state-of-the-art TUIs for learning, scoped by a revised definition of TUIs that serves to delineate and differentiate these from other kinds of interfaces. We propose a classification framework that attends to important aspects of TUIs for use in learning and review tangible systems within this classification to expose research and design gaps. Our work provides guidance for researchers and learning technologists to help identify potential research directions for TUIs for learning.