Technologies for knowledge-building discourse
Communications of the ACM - Special issue on technology in K–12 education
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International Journal of Human-Computer Studies
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Sonigraphical instruments: from FMOL to the reacTable
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Guest Editors' Introduction: Interacting with Digital Tabletops
IEEE Computer Graphics and Applications
Mediating Group Dynamics through Tabletop Interface Design
IEEE Computer Graphics and Applications
SIDES: a cooperative tabletop computer game for social skills development
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
reacTIVision: a computer-vision framework for table-based tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
A representation approach to conceptualizing tangible learning environments
Proceedings of the 2nd international conference on Tangible and embedded interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Collaboration and interference: awareness with mice or touch input
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Interfaces to support children's co-present collaboration: multiple mice and tangible technologies
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CHI '10 Extended Abstracts on Human Factors in Computing Systems
Lo-fi prototyping to design interactive-tabletop applications for children
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Quadratic: manipulating algebraic expressions on an interactive tabletop
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ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 2
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CHI '11 Extended Abstracts on Human Factors in Computing Systems
Beyond one-size-fits-all: how interactive tabletops support collaborative learning
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ACM Transactions on Computer-Human Interaction (TOCHI)
Proportion: learning proportional reasoning together
EC-TEL'12 Proceedings of the 7th European conference on Technology Enhanced Learning
Tangible user interfaces for learning
International Journal of Technology Enhanced Learning
A multimodal approach to examining 'embodiment' in tangible learning environments
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Personal and Ubiquitous Computing
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This paper presents a study that investigated collaborative activity in a tangible tabletop environment to support learning about the physics of light. In co-located groups of three, children performed exploratory activities, using tangible artefacts, to find out about light. Analysis suggests that the environment can support various collaborative activities, but of central interest, demonstrated the role of peer interference in learning activities. Verbal negotiation and synchronization of actions emerged as conflict-resolution strategies and an implicit agreement by the children for sharing the physical and virtual resources of the system was noticed. The physicality and 'present at hand' nature of the input devices contributed to balanced levels of participation, particularly through action. Overall, the interference-prone tabletop environment contributed to creating a highly collaborative environment in which individual exploration was discouraged, leading the group through a productive process of collective exploration and knowledge construction.