Programmable bricks: toys to think with
IBM Systems Journal
Inertial proprioceptive devices: self-motion-sensing toys and tools
IBM Systems Journal
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Illuminating light: an optical design tool with a luminous-tangible interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TICLE: using multimedia multimodal guidance to enhance learning
Information Sciences—Informatics and Computer Science: An International Journal - Special issue: Interactive virtual environments and distance education
Experiments in using tangible interfaces to enhance collaborative learning experiences
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Read-It: five-to-seven-year-old children learn to read in a tabletop environment
Proceedings of the 2004 conference on Interaction design and children: building a community
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Kelembai walk: encouraging cooperative interaction via design
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
e-du box: educational multimedia with tangible-enhanced interaction
Proceedings of the 7th ACM conference on Designing interactive systems
The effect of representation location on interaction in a tangible learning environment
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Exploring tangible collaborative distance learning environments for the blind and visually impaired
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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This work explores new ways that technology can enhance education. We are developing a system that "watches" students as they play with a Tangram puzzle on a physical tabletop, and offers help at appropriate times. Thus instead of making the computer a central part of the educational experience, our system acts as a "guide on the side" that students may either turn to for occasional help or ignore completely. This system will be installed and evaluated at the Goudreau Museum of Mathematics in Art and Science during spring 1999.