Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
FG '96 Proceedings of the 2nd International Conference on Automatic Face and Gesture Recognition (FG '96)
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Informative things: how to attach information to the real world
Proceedings of the 11th annual ACM symposium on User interface software and technology
Tangible interfaces for remote collaboration and communication
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Palette: a paper interface for giving presentations
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
TouchCounters: designing interactive electronic labels for physical containers
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Emancipated pixels: real-world graphics in the luminous room
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Live paper: video augmentation to simulate interactive paper
MULTIMEDIA '99 Proceedings of the seventh ACM international conference on Multimedia (Part 2)
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
CyberCode: designing augmented reality environments with visual tags
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
DataTiles: a modular platform for mixed physical and graphical interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Light widgets: interacting in every-day spaces
Proceedings of the 7th international conference on Intelligent user interfaces
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI)
Physical and Virtual Tools: ActivityTheory Applied to the Design of Groupware
Computer Supported Cooperative Work
TICLE: using multimedia multimodal guidance to enhance learning
Information Sciences—Informatics and Computer Science: An International Journal - Special issue: Interactive virtual environments and distance education
Proceedings of the 8th international conference on Intelligent user interfaces
Toward Spontaneous Interaction with the Perceptive Workbench
IEEE Computer Graphics and Applications
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Real-Time Fingertip Tracking and Gesture Recognition
IEEE Computer Graphics and Applications
Illuminating light: a casual optics workbench
CHI '99 Extended Abstracts on Human Factors in Computing Systems
TICLE: a tangible interface for collaborative learning environments
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Presence: Teleoperators and Virtual Environments
A design tool for camera-based interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ICVS '01 Proceedings of the Second International Workshop on Computer Vision Systems
Exploring Brick-Based Navigation and Composition in an Augmented Reality
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
AMCP '98 Proceedings of the First International Conference on Advanced Multimedia Content Processing
Origami Desk: integrating technological innovation and human-centric design
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Conceptualising tangibles to support learning
Proceedings of the 2003 conference on Interaction design and children
Towards the next generation of 3D content creation
Proceedings of the working conference on Advanced visual interfaces
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Friction in scheduling and coordinating lives of families: designing from an interaction metaphor
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Ambient wood: designing new forms of digital augmentation for learning outdoors
Proceedings of the 2004 conference on Interaction design and children: building a community
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
Supporting configurability in a mixed-media environment for design students
Personal and Ubiquitous Computing
From turtles to Tangible Programming Bricks: explorations in physical language design
Personal and Ubiquitous Computing
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
PlayAnywhere: a compact interactive tabletop projection-vision system
Proceedings of the 18th annual ACM symposium on User interface software and technology
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
ModelCraft: capturing freehand annotations and edits on physical 3D models
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
An application of tangible interfaces in collaborative learning environments
ACM SIGGRAPH 2002 conference abstracts and applications
Eyepatch: prototyping camera-based interaction through examples
Proceedings of the 20th annual ACM symposium on User interface software and technology
Proceedings of the 2nd international conference on Tangible and embedded interaction
Turning a page on the digital annotation of physical books
Proceedings of the 2nd international conference on Tangible and embedded interaction
Using laser projectors for augmented reality
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
The effect of representation location on interaction in a tangible learning environment
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Bezier lights: establishing virtual boundaries in indoor environments
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Identifying embodied metaphors in children's sound-action mappings
Proceedings of the 8th International Conference on Interaction Design and Children
The Pie Slider: Combining Advantages of the Real and the Virtual Space
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
ACM Transactions on Computer-Human Interaction (TOCHI)
A Tangible Mixed Reality Interface for the AMI Automated Meeting Assistant
Proceedings of the Symposium on Human Interface 2009 on ConferenceUniversal Access in Human-Computer Interaction. Part I: Held as Part of HCI International 2009
A tangible interface for the AMI content linking device: the automated meeting assistant
HSI'09 Proceedings of the 2nd conference on Human System Interactions
Cartouche: conventions for tangibles bridging diverse interactive systems
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
TableMouse: a novel multiuser tabletop pointing device
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Weightless walls and the future office
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Interactive floor support for kinesthetic interaction in children learning environments
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Design and impressions of a multi-user tabletop interaction device
AUIC '10 Proceedings of the Eleventh Australasian Conference on User Interface - Volume 106
EUC'06 Proceedings of the 2006 international conference on Embedded and Ubiquitous Computing
EnhancedTable: supporting a small meeting in ubiquitous and augmented environment
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part I
Augmented reality painting and collage: evaluating tangible interaction in a field study
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Projected reality: content delivery right onto objects of daily life
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
UCS'04 Proceedings of the Second international conference on Ubiquitous Computing Systems
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
Beyond arcade machines: students building interactive tangible installations
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
A multimodal approach to examining 'embodiment' in tangible learning environments
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
TangibleRings: nestable circular tangibles
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Designing augmented reality for the classroom
Computers & Education
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