An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Illuminating light: an optical design tool with a luminous-tangible interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Moving document collections online: the evolution of a shared repository
Proceedings of the Sixth European conference on Computer supported cooperative work
Distributed cognition: toward a new foundation for human-computer interaction research
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 2
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
The Public Availability of Actions andArtefacts
Computer Supported Cooperative Work
IEEE Pervasive Computing
Bridging reality and virtuality in vocational training
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Heuristic evaluation of ambient displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Alternative Tools for Tangible Interaction: A Usability Evaluation
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Table-Top Spatially-Augmented Reality: Bringing Physical Models to Life with Projected Imagery
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Dynamic Shader Lamps: Painting on Movable Objects
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Not just intuitive: examining the basic manipulation of tangible user interfaces
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Supporting configurability in a mixed-media environment for design students
Personal and Ubiquitous Computing
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Visual information as a conversational resource in collaborative physical tasks
Human-Computer Interaction
Reconfiguring critical computing in an era of configurability
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
CollARt: a tool for creating 3D photo collages using mobile augmented reality
Proceedings of the 21st ACM international conference on Multimedia
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Tangible computing applications are rarely evaluated with field studies in real settings, which can contribute as formative studies to understand the challenges and benefits of tangible interfaces in real world practices. We present an AR environment for painting, with a physical brush, digital textures on physical models and creating dynamic stages for the model with spatial collages providing different backgrounds. We report on an evaluation of this AR environment in an architecture school, where 8 groups of students used it as a practical assignment. The evaluation demonstrated the benefits of specific features of the environment and of its tangible interfaces: immersiveness, public availability, supporting collaboration, flexibility, dynamicism and resulting rapidity in creating mixed media representations. Several challenges surfaced from the evaluation especially in connection to the distribution of the interface. The physical, spatial, and computational separation of interface components raised issues on accountability and ergonomics. We link our observations to design guidelines.