Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Putting the virtual into reality: assessing object-presence with projection-augmented models
Presence: Teleoperators and Virtual Environments
The Sense of Object-Presence with Projection-Augmented Models
Proceedings of the First International Workshop on Haptic Human-Computer Interaction
Supporting configurability in a mixed-media environment for design students
Personal and Ubiquitous Computing
Bringing Clay and Sand into Digital Design — Continuous Tangible user Interfaces
BT Technology Journal
View changes in augmented reality computer-aided-drawing
ACM Transactions on Applied Perception (TAP)
Localisation and Interaction for Augmented Maps
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Analytical compensation of inter-reflection for pattern projection
Proceedings of the ACM symposium on Virtual reality software and technology
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
Modern approaches to augmented reality
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
The Extended Virtual Table: An Optical Extension for Table-Like Projection Systems
Presence: Teleoperators and Virtual Environments
A survey of human-computer interaction design in science fiction movies
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Interactions in the air: adding further depth to interactive tabletops
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Augmented reality painting and collage: evaluating tangible interaction in a field study
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Effects of layer partitioning in collaborative 3d visualizations
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Usability evaluation of augmented reality systems
Intelligent Decision Technologies - Special issue on Multimedia/Multimodal Human-Computer Interaction in Knowledge-based Environments
Spatial augmented reality for physical drawing
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
Spatial augmented reality to enhance physical artistic creation
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Shader lamps: animating real objects with image-based illumination
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Cooperative augmentation of mobile smart objects with projected displays
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special issue on interaction with smart objects, Special section on eye gaze and conversation
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Despite the availability of high-quality graphics systems, architects and designers still build scaled physical models of buildings and products. These physical models have many advantages, however they are typically static in structure and surface characteristics. They are inherently lifeless. In contrast, high-quality graphics systems are tremendously flexible, allowing viewers to see alternative structures, facades, textures, cut-away views, and even dynamic effects such as changing lighting, moving automobiles, people, etc.We introduce a combination of these approaches that builds on our previously-published projector-based Spatially-Augmented Reality techniques. The basic idea is to aim multiple ceiling-mounted light projectors inward to graphically augment table-top scaled physical models of buildings or products. This approach promises to provide very compelling hybrid visualizations that afford the benefits of both traditional physical models, and modern computer graphics, effectively "bringing to life" table-top physical models.