SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Art gallery theorems and algorithms
Art gallery theorems and algorithms
Design and simulation of opera lighting and projection effects
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Merging virtual objects with the real world: seeing ultrasound imagery within the patient
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Fast shadows and lighting effects using texture mapping
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Windows on the world: 2D windows for 3D augmented reality
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
IEEE Computer Graphics and Applications
The virtual workbench: dextrous VR
VRST '94 Proceedings of the conference on Virtual reality software and technology
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The future of virtual reality: head mounted displays versus spatially immersive displays (panel)
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Creating full view panoramic image mosaics and environment maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Autostereoscopic displays and computer graphics
ACM SIGGRAPH Computer Graphics
Interactive three-dimensional holographic displays: seeing the future in depth
ACM SIGGRAPH Computer Graphics
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Emancipated pixels: real-world graphics in the luminous room
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Multi-projector displays using camera-based registration
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
IWAR '98 Proceedings of the international workshop on Augmented reality : placing artificial objects in real scenes: placing artificial objects in real scenes
Using a large projection screen as an alternative to head-mounted displays for virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 1999 conference on Graphics interface '99
Interactive stereoscopic display for three or more users
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Life-sized projector-based dioramas
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Volumetric Three-Dimensional Display Systems
Volumetric Three-Dimensional Display Systems
Guest Editors' Introduction: Large-Format Displays
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Shader Lamps: Animating Real Objects With Image-Based Illumination
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
The virtual showcase as a new platform for augmented reality digital storytelling
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Spatial input/display correspondence in a stereoscopic computer graphic work station
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Visuo-Haptic Display Using Head-Mounted Projector
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Virtual Shadows - Enhanced Interaction in Mixed Reality Environment
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
A Flexible Tracking Concept Applied to Medical Scenarios Using an AR Window
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Table-Top Spatially-Augmented Reality: Bringing Physical Models to Life with Projected Imagery
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Real Time Tomographic Reflection: Phantoms for Calibration and Biopsy
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Using a Head-Mounted Projective Display in Interactive Augmented Environments
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Augmented Reality in a Wide Area Sentient Environment
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2003 Papers
Dynamic Spatially Augmented 3D Painting
Dynamic Spatially Augmented 3D Painting
Consistent Illumination within Optical See-Through Augmented Environments
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
The Extended Virtual Table: An Optical Extension for Table-Like Projection Systems
Presence: Teleoperators and Virtual Environments
Virtual Workbench: Near-Field Virtual Environment System with Applications
Presence: Teleoperators and Virtual Environments
Adding a True 3-D Display to a Raster Graphics System
IEEE Computer Graphics and Applications
Invisible interface for the immersive virtual world
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
GeoPointer: approaching tangible augmentation of the real world
Proceedings of the 8th International Conference on Advances in Mobile Computing and Multimedia
Proceeding of the 16th International Academic MindTrek Conference
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This tutorial discusses the Spatial Augmented Reality (SAR) concept, its advantages and limitations. It will present examples of state-of-the-art display configurations, appropriate real-time rendering techniques, details about hardware and software implementations, and current areas of application. Specifically, it will describe techniques for optical combination using single/multiple spatially aligned mirror-beam splitters, image sources, transparent screens and optical holograms. Furthermore, it presents techniques for projector-based augmentation of geometrically complex and textured display surfaces, and (along with optical combination) methods for achieving consistent illumination and occlusion effects. Emerging technologies that have the potential of enhancing future augmented reality displays will be surveyed.