A computational model for the stereoscopic optics of a head-mounted display
Presence: Teleoperators and Virtual Environments - Premier issue
Windows on the world: 2D windows for 3D augmented reality
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Scape: Supporting Stereoscopic Collaboration in Augmented and Projective Environments
IEEE Computer Graphics and Applications
A widget framework for augmented interaction in SCAPE
Proceedings of the 16th annual ACM symposium on User interface software and technology
System and interface framework for SCAPE as a collaborative infrastructure
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
A Polarized Head-Mounted Projective Display
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Magic Lenses for Augmented Virtual Environments
IEEE Computer Graphics and Applications
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Modern approaches to augmented reality
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
The Extended Virtual Table: An Optical Extension for Table-Like Projection Systems
Presence: Teleoperators and Virtual Environments
Optical Versus Video See-Through Head-Mounted Displays in Medical Visualization
Presence: Teleoperators and Virtual Environments
Usability of multi-scale interfaces for 3d workbench displays
Presence: Teleoperators and Virtual Environments
User evaluations on form factors of tangible magic lenses
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
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The construction of virtual worlds often requires the user to use various tools in different environments to create several types of elements which have geometrical properties and behavioral characteristics. Due to the inconveniences associated with this task, a compound environment for the task of constructing virtual worlds was proposed. This environment contains both the popular workstation as well as a surrounding virtual world. To realize this compound environment, a Projective Head Mounted Display (PHMD) prototype was developed, which effectively minimized the difficulty of going and coming between workstation and virtual environments. The PHMD was also able to address the problem that is common to traditional HMDs which involve false images . In this paper, the concept and development behind the PHMD and the compound environment are discussed, and the prototype PHMD and the prototype application examples are constructed.