High resolution virtual reality
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Merging virtual objects with the real world: seeing ultrasound imagery within the patient
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Evaluating 3D task performance for fish tank virtual worlds
ACM Transactions on Information Systems (TOIS)
Human Factors in the Design of an Immersive Display
IEEE Computer Graphics and Applications
Priority rendering with a virtual reality address recalculation pipeline
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Improving static and dynamic registration in an optical see-through HMD
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Technologies for augmented reality systems: realizing ultrasound-guided needle biopsies
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
ACM Transactions on Computer-Human Interaction (TOCHI)
Analysis of Head Pose Accuracy in Augmented Reality
IEEE Transactions on Visualization and Computer Graphics
A Geometric Comparison of Algorithms for Fusion Control in Stereoscopic HTDs
IEEE Transactions on Visualization and Computer Graphics
Presence: Teleoperators and Virtual Environments
A comprehensive calibration and registration procedure for the Visual Haptic Workbench
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Characterizing image fusion techniques in stereoscopic HTDs
GRIN'01 No description on Graphics interface 2001
A Method of Constructing a Telexistence Visual System Using Fixed Screens
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Using texture maps to correct for optical distortion in head-mounted displays
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Super wide field of view head mounted display using catadioptrical optics
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
The Fully Immersive Team Training (FITT) Research System: Design and Implementation
Presence: Teleoperators and Virtual Environments
Judging Perceived and Traversed Distance in Virtual Environments
Presence: Teleoperators and Virtual Environments
Evaluation of the Effects of a Head-mounted Display on Ocular Accommodation
Presence: Teleoperators and Virtual Environments
Human Factors Issues in Virtual Environments: A Review of the Literature
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Visuomotor Adaptation to Virtual Hand Position in Interactive Virtual Environments
Presence: Teleoperators and Virtual Environments
Virtual Workbench: Near-Field Virtual Environment System with Applications
Presence: Teleoperators and Virtual Environments
Optical Versus Video See-Through Head-Mounted Displays in Medical Visualization
Presence: Teleoperators and Virtual Environments
Effects of stereo viewing conditions on distance perception in virtual environments
Presence: Teleoperators and Virtual Environments
HMD calibration and its effects on distance judgments
ACM Transactions on Applied Perception (TAP)
Display memory access issues and anti-aliasing with a virtual reality graphics controller
EGGH'94 Proceedings of the Ninth Eurographics conference on Graphics Hardware
The perception of egocentric distances in virtual environments - A review
ACM Computing Surveys (CSUR)
Hi-index | 0.00 |