Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
A computational model for the stereoscopic optics of a head-mounted display
Presence: Teleoperators and Virtual Environments - Premier issue
High resolution virtual reality
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Stereo computer graphics
Stereo computer graphics
Human stereopsis, fusion, and stereoscopic virtual environments
Virtual environments and advanced interface design
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Balancing fusion, image depth and distortion in stereoscopic head-tracked displays
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Tutorial: Time-Multiplexed Stereoscopic Computer Graphics
IEEE Computer Graphics and Applications
Characterizing image fusion techniques in stereoscopic HTDs
GRIN'01 No description on Graphics interface 2001
Integrating Flying and Fish Tank Metaphors with Cyclopean Scale
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
A Technique for Precise Depth Representation in Stereoscopic Display
CGI '99 Proceedings of the International Conference on Computer Graphics
Third-Person Navigation of Whole-Planet Terrain in a Head-tracked Stereoscopic Environment
VR '99 Proceedings of the IEEE Virtual Reality
Image Processing, Analysis, and Machine Vision
Image Processing, Analysis, and Machine Vision
Dynamic adjustment of stereo display parameters
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
A comprehensive calibration and registration procedure for the Visual Haptic Workbench
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Correcting Interperspective Aliasing in Autostereoscopic Displays
IEEE Transactions on Visualization and Computer Graphics
Moving objects with 2D input devices in CAD systems and Desktop Virtual Environments
GI '05 Proceedings of Graphics Interface 2005
Guidelines for 3D positioning techniques
Future Play '07 Proceedings of the 2007 conference on Future Play
Effects of stereo viewing conditions on distance perception in virtual environments
Presence: Teleoperators and Virtual Environments
Misperceptions in stereoscopic displays: a vision science perspective
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Tele-immersive environments for rehabilitation activities: an empirical study on proprioception
Multidimensional Systems and Signal Processing
Journal of Visual Communication and Image Representation
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This paper concerns stereoscopic virtual reality displays in which the head is tracked and the display is stationary, attached to a desk, tabletop, or wall. These are called stereoscopic HTDs (Head-Tracked Display). Stereoscopic displays render two perspective views of a scene, each of which is seen by one eye of the user. Ideally, the user's natural visual system combines the stereo image pair into a single, 3D perceived image. Unfortunately, users often have difficulty fusing the stereo image pair. Researchers use a number of software techniques to reduce fusion problems. This paper geometrically examines and compares a number of these techniques and reaches the following conclusions: In interactive stereoscopic applications, the combination of view placement, scale, and either false eye separation or \alpha{\hbox{-}}{\rm false} eye separation can provide fusion control geometrically similar to image shifting and image scaling. However, in stereo HTDs, image shifting and image scaling also generate additional geometric artifacts not generated by the other methods. We anecdotally link some of these artifacts to exceeding perceptual limitations of human vision. While formal perceptual studies are still needed, geometric analysis suggests that image shifting and image scaling may be less appropriate than the other methods for interactive, stereo HTDs.