Single Lens Stereo with a Plenoptic Camera
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
Stereo computer graphics: and other true 3D technologies
Stereo computer graphics: and other true 3D technologies
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Dynamically reparameterized light fields
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Splatting Errors and Antialiasing
IEEE Transactions on Visualization and Computer Graphics
A Geometric Comparison of Algorithms for Fusion Control in Stereoscopic HTDs
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Tutorial: Time-Multiplexed Stereoscopic Computer Graphics
IEEE Computer Graphics and Applications
OpenGL SuperBible (3rd Edition)
OpenGL SuperBible (3rd Edition)
Improvement of stereo disparity estimation through balanced filtering: the sliding-block approach
IEEE Transactions on Circuits and Systems for Video Technology
Antialiasing for automultiscopic 3D displays
ACM SIGGRAPH 2006 Sketches
Display pre-filtering for multi-view video compression
Proceedings of the 15th international conference on Multimedia
Analysis on the spectrum of a stereoscopic 3-D image and disparity-adaptive anti-aliasing filter
IEEE Transactions on Circuits and Systems for Video Technology
Antialiasing for automultiscopic 3D displays
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Stereo/multiview picture quality: Overview and recent advances
Image Communication
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An image presented on an autostereoscopic system should not contain discontinuities between adjacent views. A viewer should experience a continuous scene when moving from one view to the next. If corresponding points in two perspectives do not spatially abut, a viewer will experience jumps in the scene. This is known as interperspective aliasing. Interperspective aliasing is caused by object features far away from the stereoscopic screen being too small, which results in visual artifacts. By modeling a 3D point as a defocused image point, we can adapt Fourier analysis to devise a depth-dependent filter kernel that allows filtering of a stereoscopic 3D image. For synthetic 3D data, we use a simpler approach, which is to smear the data by a distance proportional to its depth.