SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Balancing fusion, image depth and distortion in stereoscopic head-tracked displays
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Dynamically reparameterized light fields
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Three-Dimensional Television, Video and Display Technology
Three-Dimensional Television, Video and Display Technology
A new reconstruction filter for undersampled light fields
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Fundamentals of Texture Mapping and Image Warping
Fundamentals of Texture Mapping and Image Warping
Correcting Interperspective Aliasing in Autostereoscopic Displays
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH 2005 Papers
The VarrierTM autostereoscopic virtual reality display
ACM SIGGRAPH 2005 Papers
Subsampling models and anti-alias filters for 3-D automultiscopic displays
IEEE Transactions on Image Processing
A study on resolution and aliasing for multi-viewpoint image acquisition
IEEE Transactions on Circuits and Systems for Video Technology
Rendering for an interactive 360° light field display
ACM SIGGRAPH 2007 papers
An interactive 360° light field display
ACM SIGGRAPH 2007 emerging technologies
Programmable aperture photography: multiplexed light field acquisition
ACM SIGGRAPH 2008 papers
Shield fields: modeling and capturing 3D occluders
ACM SIGGRAPH Asia 2008 papers
Achieving eye contact in a one-to-many 3D video teleconferencing system
ACM SIGGRAPH 2009 papers
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Computational plenoptic imaging
ACM SIGGRAPH 2012 Courses
A luminance-contrast-aware disparity model and applications
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Correcting for optical aberrations using multilayer displays
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Design and novel uses of higher-dimensional rasterization
EGGH-HPG'12 Proceedings of the Fourth ACM SIGGRAPH / Eurographics conference on High-Performance Graphics
Multi-Layered Automultiscopic Displays
Computer Graphics Forum
Content-adaptive lenticular prints
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
8D: interacting with a relightable glasses-free 3D display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Focus 3D: Compressive accommodation display
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Joint view expansion and filtering for automultiscopic 3D displays
ACM Transactions on Graphics (TOG)
Stereo/multiview picture quality: Overview and recent advances
Image Communication
Special Section on Advanced Displays: Display adaptive 3D content remapping
Computers and Graphics
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Automultiscopic displays show stereoscopic images that can be viewed from any viewpoint without special glasses. They hold great promise for the future of television and digital entertainment. However, the image quality on these 3D displays is currently not sufficient to appeal to the mass market. In this paper, we extend the frequency analysis of light fields to address some of the major issues in 3D cinematography for automultiscopic displays. First, we derive the bandwidth of 3D displays using ray-space analysis, and we introduce a method to quantify display depth of field. We show that this approach provides solid foundations to analyze and distinguish various aspects of aliasing. We then present an anti-aliasing technique for automultiscopic displays by combining a reconstruction and a display prefilter. Next, we show how to reparameterize multi-view inputs to optimally match the depth of field of a display to improve the image quality. Finally, we present guidelines for 3D content acquisition, such as optimal multi-view camera configuration and placement.