SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Dynamically reparameterized light fields
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A simple and efficient error-diffusion algorithm
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A real-time distributed light field camera
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Cylindrical 3D Video Display Observable from All Directions
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
All-Around Display for Video Avatar in Real World
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
High performance imaging using large camera arrays
ACM SIGGRAPH 2005 Papers
Computer
Transpost: A Novel Approach to the Display and Transmission of 360 Degrees-Viewable 3D Solid Images
IEEE Transactions on Visualization and Computer Graphics
A Large Scale Interactive Holographic Display
VR '06 Proceedings of the IEEE conference on Virtual Reality
An interactive multi-user holographic environment
ACM SIGGRAPH 2006 Emerging technologies
Seelinder: the cylindrical lightfield display
SIGGRAPH '05 ACM SIGGRAPH 2005 Emerging technologies
Antialiasing for automultiscopic 3D displays
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Real-time multi-perspective rendering on graphics hardware
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
ACM SIGGRAPH 2008 posters
Feasibility of the living canvas: restricting projection to a performer on stage
MM '08 Proceedings of the 16th ACM international conference on Multimedia
gCubik: real-time integral image rendering for a cubic 3D display
ACM SIGGRAPH 2009 Emerging Technologies
Implementation of a tabletop 3D display based on light field reproduction
ACM SIGGRAPH 2010 Posters
VORTEX: design and implementation of an interactive volumetric display
CHI '11 Extended Abstracts on Human Factors in Computing Systems
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While a great deal of computer generated imagery is modeled and rendered in 3D, the vast majority of this 3D imagery is shown on 2D displays. Various forms of 3D displays have been contemplated and constructed for at least one hundred years [Lippman 1908], but only recent evolutions in digital capture, computation, and display have made functional and practical 3D displays possible.