Piecewise surface flattening for non-distorted texture mapping
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Texture mapping 3D models of real-world scenes
ACM Computing Surveys (CSUR)
Feline: fast elliptical lines for anisotropic texture mapping
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Spherical Mosaics with Quaternions and Dense Correlation
International Journal of Computer Vision
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
SPAF: sub-texel precision anisotropic filtering
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Hardware-accelerated point-based rendering of complex scenes
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
IEEE Transactions on Visualization and Computer Graphics
Optimal filter design for volume reconstruction and visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
Large-scale placement by grid-warping
Proceedings of the 41st annual Design Automation Conference
Frequency domain normal map filtering
ACM SIGGRAPH 2007 papers
Content-preserving warps for 3D video stabilization
ACM SIGGRAPH 2009 papers
Recognition of obstacles on structured 3D background
ICVS'03 Proceedings of the 3rd international conference on Computer vision systems
Unsynchronized 4D barcodes: coding and decoding time-multiplexed 2D colorcodes
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
High quality elliptical texture filtering on GPU
I3D '11 Symposium on Interactive 3D Graphics and Games
3D rasterization: a bridge between rasterization and ray casting
Proceedings of Graphics Interface 2012
Enabling warping on stereoscopic images
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Antialiasing for automultiscopic 3D displays
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Viewpoint invariant matching via developable surfaces
ECCV'12 Proceedings of the 12th international conference on Computer Vision - Volume 2
5D Covariance tracing for efficient defocus and motion blur
ACM Transactions on Graphics (TOG)
3D reconstruction for damaged documents: imaging of the great parchment book
Proceedings of the 2nd International Workshop on Historical Document Imaging and Processing
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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The applications of texture mapping in computer graphics and image distortion (warping) in image processing share a core of fundamental techniques. We explore two of these techniques, the two-dimensional geometric mappings that arise in the parameterization and projection of textures onto surfaces, and the filters necessary to eliminate aliasing when an image is resampled during texture mapping or warping. With respect to mappings, this work presents a tutorial on three common classes of mapping: the affine, bilinear, and projective. For resampling, this work develops a new theory describing the ideal, space variant intialiazing filter for signals warped and resampled according to an arbitrary mapping. Efficient implementations of the mapping and filtering techniques are discussed and demonstrated.