IEEE Computer Graphics and Applications
High quality rendering using the Talisman architecture
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Prefetching in a texture cache architecture
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Constant-time filtering with space-variant kernels
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Digital Image Warping
Texram: A Smart Memory for Texturing
IEEE Computer Graphics and Applications
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Summed-area tables for texture mapping
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Fundamentals of Texture Mapping and Image Warping
Fundamentals of Texture Mapping and Image Warping
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Vertex-based anisotropic texturing
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
SPAF: sub-texel precision anisotropic filtering
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Painting and rendering textures on unparameterized models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Resample hardware for 3D graphics
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Footprint Area Sampled Texturing
IEEE Transactions on Visualization and Computer Graphics
Perspective accurate splatting
GI '04 Proceedings of the 2004 Graphics Interface Conference
High-performance architecture for anisotropic filtering
Journal of Systems Architecture: the EUROMICRO Journal
A cost-effective VLSI architecture for anisotropic texture filtering in limited memory bandwidth
IEEE Transactions on Very Large Scale Integration (VLSI) Systems
Isocube: Exploiting the Cubemap Hardware
IEEE Transactions on Visualization and Computer Graphics
Resolution-matched shadow maps
ACM Transactions on Graphics (TOG)
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
High quality elliptical texture filtering on GPU
I3D '11 Symposium on Interactive 3D Graphics and Games
Parameterization-Aware MIP-Mapping
Computer Graphics Forum
Flattening the viewable sphere
Computational Aesthetics'07 Proceedings of the Third Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Motion blur for textures by means of anisotropic filtering
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Cardinality-constrained texture filtering
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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