QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Talisman: commodity realtime 3D graphics for the PC
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Realizing OpenGL: two implementations of one architecture
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Accommodating memory latency in a low-cost rasterizer
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
InfiniteReality: a real-time graphics system
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The design and analysis of a cache architecture for texture mapping
Proceedings of the 24th annual international symposium on Computer architecture
The SGI Origin: a ccNUMA highly scalable server
Proceedings of the 24th annual international symposium on Computer architecture
Multi-level texture caching for 3D graphics hardware
Proceedings of the 25th annual international symposium on Computer architecture
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Feline: fast elliptical lines for anisotropic texture mapping
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Pomegranate: a fully scalable graphics architecture
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Tiled polygon traversal using half-plane edge functions
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Ray tracing on programmable graphics hardware
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Comparing Reyes and OpenGL on a stream architecture
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Application-adaptive intelligent cache memory system
ACM Transactions on Embedded Computing Systems (TECS)
Perceptually-driven decision theory for interactive realistic rendering
ACM Transactions on Graphics (TOG)
High Performance and Energy Efficient Serial Prefetch Architecture
ISHPC '02 Proceedings of the 4th International Symposium on High Performance Computing
Graphics for the masses: a hardware rasterization architecture for mobile phones
ACM SIGGRAPH 2003 Papers
An Effective Pixel Rasterization Pipeline Architecture for 3D Rendering Processors
IEEE Transactions on Computers
Power-Aware 3D Computer Graphics Rendering
Journal of VLSI Signal Processing Systems
Using a serial cache for energy efficient instruction fetching
Journal of Systems Architecture: the EUROMICRO Journal
Hexagonal storage scheme for interleaved frame buffers and textures
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Shader Performance Analysis on a Modern GPU Architecture
Proceedings of the 38th annual IEEE/ACM International Symposium on Microarchitecture
TOIGP: a new hierarchical depth occlusion
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
A cost-effective VLSI architecture for anisotropic texture filtering in limited memory bandwidth
IEEE Transactions on Very Large Scale Integration (VLSI) Systems
An Effective Visibility Culling Method Based on Cache Block
IEEE Transactions on Computers
Real-time rendering systems in 2010
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Ray tracing on programmable graphics hardware
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Exact and error-bounded approximate color buffer compression and decompression
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Compressed lossless texture representation and caching
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Texture management in view dependent application for large 3D terrain visualization
Proceedings of the 2008 Spring simulation multiconference
Proceedings of the 2008 IEEE/ACM International Conference on Computer-Aided Design
Proceedings of the Conference on High Performance Graphics 2009
High-quality mipmapping texture compression with alpha maps for graphics processing units
IEEE Transactions on Multimedia
Energy-driven statistical sampling: detecting software hotspots
PACS'02 Proceedings of the 2nd international conference on Power-aware computer systems
Power gating strategies on GPUs
ACM Transactions on Architecture and Code Optimization (TACO)
Exploration of 3D grid caching strategies for ray-shooting
Journal of Real-Time Image Processing
Boosting mobile GPU performance with a decoupled access/execute fragment processor
Proceedings of the 39th Annual International Symposium on Computer Architecture
A perceptually-based texture caching algorithm for hardware-based rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
An efficient multi-view rasterization architecture
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Cardinality-constrained texture filtering
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
APOGEE: adaptive prefetching on GPUs for energy efficiency
PACT '13 Proceedings of the 22nd international conference on Parallel architectures and compilation techniques
Efficient management of last-level caches in graphics processors for 3D scene rendering workloads
Proceedings of the 46th Annual IEEE/ACM International Symposium on Microarchitecture
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