PixelFlow: high-speed rendering using image composition
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
InfiniteReality: a real-time graphics system
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The design and analysis of a cache architecture for texture mapping
Proceedings of the 24th annual international symposium on Computer architecture
Evaluation of high performance multicache parallel texture mapping
ICS '98 Proceedings of the 12th international conference on Supercomputing
Multi-level texture caching for 3D graphics hardware
Proceedings of the 25th annual international symposium on Computer architecture
Unsolved problems and opportunities for high-quality, high-performance 3D graphics on a PC platform
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Prefetching in a texture cache architecture
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Interconnection Networks: An Engineering Approach
Interconnection Networks: An Engineering Approach
The pixelflow texture and image subsystem
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Pomegranate: a fully scalable graphics architecture
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Tiled polygon traversal using half-plane edge functions
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
WireGL: a scalable graphics system for clusters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Dependency graph scheduling in a volumetric ray tracing architecture
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Design and implementation of a large-scale hybrid distributed graphics system
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
An Effective Pixel Rasterization Pipeline Architecture for 3D Rendering Processors
IEEE Transactions on Computers
Hexagonal storage scheme for interleaved frame buffers and textures
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
iPACKMAN: high-quality, low-complexity texture compression for mobile phones
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
ACM SIGGRAPH 2006 Papers
Compressed lossless texture representation and caching
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Floating-point buffer compression in a unified codec architecture
Proceedings of the 23rd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Proceedings of the 2008 IEEE/ACM International Conference on Computer-Aided Design
Real-time high-dynamic range texture compression based on local fractal transform
Proceedings of the 24th Spring Conference on Computer Graphics
An efficient multi-view rasterization architecture
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Efficient management of last-level caches in graphics processors for 3D scene rendering workloads
Proceedings of the 46th Annual IEEE/ACM International Symposium on Microarchitecture
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