Real-time high-dynamic range texture compression based on local fractal transform

  • Authors:
  • Jerzy Stachera;Przemysław Rokita

  • Affiliations:
  • Warsaw University of Technology;Warsaw University of Technology

  • Venue:
  • Proceedings of the 24th Spring Conference on Computer Graphics
  • Year:
  • 2008

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Abstract

In this paper we propose a new HDR texture compression algorithm for real-time rendering. This algorithm is based on our local fractal and wavelet transform for chrominance and luminance encoding, respectively. The proposed algorithm is a block based fixed length coding algorithm and operates on a 4×4 blocks. The blocks are compressed to 8bpp. As the absolute difference between maximum and minimum value for most blocks fits into the LDR range, we can map the HDR values into the integer domain. Then, the block values are encoded by the modified LDR algorithm. In the case of luminance, it is required to store minimum and maximum value per block and to remap the values in the last decompression step.