SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
High quality rendering using the Talisman architecture
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Texram: A Smart Memory for Texturing
IEEE Computer Graphics and Applications
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Dynamic 3D graphics workload characterization and the architectural implications
Proceedings of the 32nd annual ACM/IEEE international symposium on Microarchitecture
Single-pass full-screen hardware accelerated antialiasing
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
SPAF: sub-texel precision anisotropic filtering
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Resample hardware for 3D graphics
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Vertex Data Compression through Vector Quantization
IEEE Transactions on Visualization and Computer Graphics
An Effective Pixel Rasterization Pipeline Architecture for 3D Rendering Processors
IEEE Transactions on Computers
A cost-effective VLSI architecture for anisotropic texture filtering in limited memory bandwidth
IEEE Transactions on Very Large Scale Integration (VLSI) Systems
Hi-index | 0.00 |