A characterization of ten rasterization techniques
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Tracing interactive 3D graphics programs
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Advanced animation and rendering techniques
Advanced animation and rendering techniques
PixelFlow: high-speed rendering using image composition
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Limitations of cache prefetching on a bus-based multiprocessor
ISCA '93 Proceedings of the 20th annual international symposium on computer architecture
A Sorting Classification of Parallel Rendering
IEEE Computer Graphics and Applications
The SPLASH-2 programs: characterization and methodological considerations
ISCA '95 Proceedings of the 22nd annual international symposium on Computer architecture
Rendering from compressed textures
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
InfiniteReality: a real-time graphics system
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Hardware accelerated rendering of antialiasing using a modified a-buffer algorithm
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The design and analysis of a cache architecture for texture mapping
Proceedings of the 24th annual international symposium on Computer architecture
On high-bandwidth data cache design for multi-issue processors
MICRO 30 Proceedings of the 30th annual ACM/IEEE international symposium on Microarchitecture
3d Graphics Programming with QuickDraw 3d
3d Graphics Programming with QuickDraw 3d
The Truth About Texture Mapping
IEEE Computer Graphics and Applications
Talisman: Multimedia for the PC
IEEE Micro
IEEE Micro
Lockup-free instruction fetch/prefetch cache organization
ISCA '81 Proceedings of the 8th annual symposium on Computer Architecture
A subdivision algorithm for computer display of curved surfaces.
A subdivision algorithm for computer display of curved surfaces.
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Cache performance for multimedia applications
ICS '01 Proceedings of the 15th international conference on Supercomputing
A cost-effective VLSI architecture for anisotropic texture filtering in limited memory bandwidth
IEEE Transactions on Very Large Scale Integration (VLSI) Systems
Efficient management of last-level caches in graphics processors for 3D scene rendering workloads
Proceedings of the 46th Annual IEEE/ACM International Symposium on Microarchitecture
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