Rendering from compressed textures
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The design and analysis of a cache architecture for texture mapping
Proceedings of the 24th annual international symposium on Computer architecture
Simplicial maps for progressive transmission of polygonal surfaces
Proceedings of the third symposium on Virtual reality modeling language
Multi-level texture caching for 3D graphics hardware
Proceedings of the 25th annual international symposium on Computer architecture
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Prefetching in a texture cache architecture
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Dynamic 3D graphics workload characterization and the architectural implications
Proceedings of the 32nd annual ACM/IEEE international symposium on Microarchitecture
Texture and reflection in computer generated images
Communications of the ACM
Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments
ACM Transactions on Graphics (TOG)
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Visualization and Computer Graphics
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
ICASSP '96 Proceedings of the Acoustics, Speech, and Signal Processing, 1996. on Conference Proceedings., 1996 IEEE International Conference - Volume 04
ECOSystem: managing energy as a first class operating system resource
Proceedings of the 10th international conference on Architectural support for programming languages and operating systems
Energy Management on Handheld Devices
Queue - Power Management
Proceedings of the workshop on Real-world wireless sensor networks
Quanto: tracking energy in networked embedded systems
OSDI'08 Proceedings of the 8th USENIX conference on Operating systems design and implementation
Energy- and performance-aware scheduling of tasks on parallel and distributed systems
ACM Journal on Emerging Technologies in Computing Systems (JETC)
Power containers: an OS facility for fine-grained power and energy management on multicore servers
Proceedings of the eighteenth international conference on Architectural support for programming languages and operating systems
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The effect of texture mapping in enhancing the realism of computer-generated images has made the support for real-time texture mapping a critical part of 3D graphics pipelines. However, the texture mapping is one of the major power consumers in 3D graphics pipelines due to the intensive interpolation computation and high memory bandwidth. This power consuming requires an increased emphasis on low-power design for the migration of 3D graphics systems into portable and future user interface devices. In this paper, we present a dynamically adaptive hardware texture mapping system that can perform adaptive texture mapping based on a model of human visual perception which is less sensitive to the details of moving objects. This flexibility may result in significant power savings without noticeable quality degradation. Our work shows that power savings, up to 33.9%, comes from the reduced offchip memory accesses as the result of an adaptive texel interpolation algorithm. Additional power savings, up to 73.8%, comes from using variable clock and supply voltage scaling in the adaptive computing unit.