The Reyes image rendering architecture
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A language for shading and lighting calculations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
ICS '90 Proceedings of the 4th international conference on Supercomputing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Rendering complex scenes with memory-coherent ray tracing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Geometry caching for ray-tracing displacement maps
Proceedings of the eurographics workshop on Rendering techniques '96
Exploiting fine-grain thread level parallelism on the MIT multi-ALU processor
Proceedings of the 25th annual international symposium on Computer architecture
Prefetching in a texture cache architecture
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Smart Memories: a modular reconfigurable architecture
Proceedings of the 27th annual international symposium on Computer architecture
An improved illumination model for shaded display
Communications of the ACM
A user-programmable vertex engine
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Ray tracing on programmable graphics hardware
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive Ray Tracing for Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
BMRT: a global illumination implementation of the RenderMan standard
Journal of Graphics Tools
Dynamic Acceleration Structures for Interactive Ray Tracing
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
The "Kilauea" massively parallel ray tracer
Practical parallel rendering
Using modern graphics architectures for general-purpose computing: a framework and analysis
Proceedings of the 35th annual ACM/IEEE international symposium on Microarchitecture
Exploiting ILP, TLP, and DLP with the polymorphous TRIPS architecture
Proceedings of the 30th annual international symposium on Computer architecture
Computer Architecture: A Quantitative Approach
Computer Architecture: A Quantitative Approach
Evaluation of a Multithreaded Architecture for Cellular Computing
HPCA '02 Proceedings of the 8th International Symposium on High-Performance Computer Architecture
Cg: a system for programming graphics hardware in a C-like language
ACM SIGGRAPH 2003 Papers
Sparse matrix solvers on the GPU: conjugate gradients and multigrid
ACM SIGGRAPH 2003 Papers
Universal Mechanisms for Data-Parallel Architectures
Proceedings of the 36th annual IEEE/ACM International Symposium on Microarchitecture
Status report of the graphic standards planning committee
ACM SIGGRAPH Computer Graphics - Status report of the graphic standards planning committee
The energy efficiency of CMP vs. SMT for multimedia workloads
Proceedings of the 18th annual international conference on Supercomputing
Evaluation of the Raw Microprocessor: An Exposed-Wire-Delay Architecture for ILP and Streams
Proceedings of the 31st annual international symposium on Computer architecture
Realtime ray tracing of dynamic scenes on an FPGA chip
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Memory-side prefetching for linked data structures for processor-in-memory systems
Journal of Parallel and Distributed Computing
Distributed Interactive Ray Tracing of Dynamic Scenes
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
The irregular Z-buffer: Hardware acceleration for irregular data structures
ACM Transactions on Graphics (TOG)
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We present a case for future real-time rendering systems that support non-physically-correct global illumination techniques by using ray tracing visibility algorithms, by integrating scene management with rendering, and by executing on general-purpose single-chip parallel hardware (CMP's). We explain why this system design is desireable and why it is feasible. We also discuss some of the research questions that must be addressed before such a system can become practical.