ARTSccelerated ray-tracing system
IEEE Computer Graphics and Applications
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
Graphics gems
A survey of ray tracing acceleration techniques
An introduction to ray tracing
Volume probes: interactive data exploration on arbitrary grids
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Raytracing irregular volume data
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Direct volume rendering of curvilinear volumes
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Octrees for faster isosurface generation
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
Volume rendering on the MasPar MP-1
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Data parallel volume rendering as line drawing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Fast algorithms for volume ray tracing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Fast rendering of irregular grids
Proceedings of the 1996 symposium on Volume visualization
Application-controlled demand paging for out-of-core visualization
VIS '97 Proceedings of the 8th conference on Visualization '97
Interactive ray tracing for isosurface rendering
Proceedings of the conference on Visualization '98
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
A rendering algorithm for visualizing 3D scalar fields
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Volume Visualization (Tutorial)
Volume Visualization (Tutorial)
A Near Optimal Isosurface Extraction Algorithm Using the Span Space
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Parallel Volume Rendering Using Binary-Swap Compositing
IEEE Computer Graphics and Applications
Faster Ray Tracing Using Adaptive Grids
IEEE Computer Graphics and Applications
The asymptotic decider: resolving the ambiguity in marching cubes
VIS '91 Proceedings of the 2nd conference on Visualization '91
An evaluation of reconstruction filters for volume rendering
VIS '94 Proceedings of the conference on Visualization '94
Fast surface rendering from raster data by voxel traversal using chessboard distance
VIS '94 Proceedings of the conference on Visualization '94
Parallel lumigraph reconstruction
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
Isosurface extraction in time-varying fields using a temporal branch-on-need tree (T-BON)
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Adaptively sampled distance fields: a general representation of shape for computer graphics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
High performance visualization of time-varying volume data over a wide-area network status
Proceedings of the 2000 ACM/IEEE conference on Supercomputing
SaarCOR: a hardware architecture for ray tracing
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Interactive ray tracing of time varying data
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
OpenGL volumizer: a toolkit for high quality volume rendering of large data sets
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
A complete distance field representation
Proceedings of the conference on Visualization '01
Accelerated Isosurface Extraction in Time-Varying Fields
IEEE Transactions on Visualization and Computer Graphics
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
Graphical Models - Volume modeling
Parallel ray tracing on a chip
Practical parallel rendering
An Architecture for Java-Based Real-Time Distributed Visualization
IEEE Transactions on Visualization and Computer Graphics
Interactive Volume Rendering of Thin Thread Structures within Multivalued Scientific Data Sets
IEEE Transactions on Visualization and Computer Graphics
Interactive Point-Based Isosurface Extraction
VIS '04 Proceedings of the conference on Visualization '04
A Parallel Visualization Pipeline for Terascale Earthquake Simulations
Proceedings of the 2004 ACM/IEEE conference on Supercomputing
Visualizing Very Large-Scale Earthquake Simulations
Proceedings of the 2003 ACM/IEEE conference on Supercomputing
Faster Isosurface Ray Tracing Using Implicit KD-Trees
IEEE Transactions on Visualization and Computer Graphics
Distributed Interactive Ray Tracing for Large Volume Visualization
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Low-complexity maximum intensity projection
ACM Transactions on Graphics (TOG)
A study of I/O methods for parallel visualization of large-scale data
Parallel Computing - Parallel graphics and visualization
Memory sharing for interactive ray tracing on clusters
Parallel Computing - Parallel graphics and visualization
Ray-Tracing Polymorphic Multidomain Spectral/hp Elements for Isosurface Rendering
IEEE Transactions on Visualization and Computer Graphics
Interactive Display of Isosurfaces with Global Illumination
IEEE Transactions on Visualization and Computer Graphics
Ray tracing animated scenes using coherent grid traversal
ACM SIGGRAPH 2006 Papers
Distributed Shared Memory for Roaming Large Volumes
IEEE Transactions on Visualization and Computer Graphics
Real-time rendering systems in 2010
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A reliable surface reconstruction system in biomedicine
Computer Methods and Programs in Biomedicine
A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data
IEEE Transactions on Visualization and Computer Graphics
Scalable Hybrid Unstructured and Structured Grid Raycasting
IEEE Transactions on Visualization and Computer Graphics
Interactive volume isosurface rendering using BT volumes
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Technical Section: Accelerated MIP based on GPU using block clipping and occlusion query
Computers and Graphics
Advanced illumination techniques for GPU volume raycasting
ACM SIGGRAPH ASIA 2008 courses
Two-pass rendering method to accelerate volume rendering for interactive navigation
VIIP '07 The Seventh IASTED International Conference on Visualization, Imaging and Image Processing
Advanced illumination techniques for GPU-based volume raycasting
ACM SIGGRAPH 2009 Courses
CGIM '07 Proceedings of the Ninth IASTED International Conference on Computer Graphics and Imaging
Enabling the interactive display of large medical volume datasets by multiresolution bricking
The Journal of Supercomputing
Fast parallel algorithm for volume rendering and its experiment on computational grid
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
Interactive volume visualization of fluid flow simulation data
PARA'06 Proceedings of the 8th international conference on Applied parallel computing: state of the art in scientific computing
Interactive distributed ray tracing of highly complex models
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Spline-based gradient filters for high-quality refraction computations in discrete datasets
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Ray casting curved-quadratic elements
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Fast ray traversal of tetrahedral and hexahedral meshes for direct volume rendering
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Improving the quality of multi-resolution volume rendering
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
A case study: visualizing material point method data
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
I/O strategies for parallel rendering of large time-varying volume data
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
An application of scalable massive model interaction using shared-memory systems
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Interactive iso-surface ray tracing of massive volumetric data sets
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
Parallel volume rendering on the IBM Blue Gene/P
EG PGV'08 Proceedings of the 8th Eurographics conference on Parallel Graphics and Visualization
Real-time volume rendering for virtual colonoscopy
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Accelerated, high-quality refraction computations for volume graphics
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
On-demand transmission model for remote visualization using image-based rendering
Concurrency and Computation: Practice & Experience
GPU-optimized volume ray tracing for massive numbers of rays in radiotherapy
ACM Transactions on Embedded Computing Systems (TECS)
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We present a brute-force ray tracing system for interactive volume visualization. The system runs on a conventional (distributed) shared-memory multiprocessor machine. For each pixel we trace a ray through a volume to compute the color for that pixel. Although this method has high intrinsic computational cost, its simplicity and scalability make it ideal for large datasets on current high-end parallel systems. To gain efficiency several optimizations are used including a volume bricking scheme and a shallow data hierarchy. These optimizations are used in three separate visualization algorithms: isosurfacing of rectilinear data, isosurfacing of unstructured data, and maximum-intensity projection on rectilinear data. The system runs interactively (i.e., several frames per second) on an SGI Reality Monster. The graphics capabilities of the Reality Monster are used only for display of the final color image.