Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
Fast isocontouring for improved interactivity
Proceedings of the 1996 symposium on Volume visualization
Isosurfacing in span space with utmost efficiency (ISSUE)
Proceedings of the 7th conference on Visualization '96
Volume thinning for automatic isosurface propagation
Proceedings of the 7th conference on Visualization '96
Three dimensional visualization of proteins in cellular interactions
Proceedings of the 7th conference on Visualization '96
I/O optimal isosurface extraction (extended abstract)
VIS '97 Proceedings of the 8th conference on Visualization '97
Towards efficient visualization support for single-block and multi-block datasets
VIS '97 Proceedings of the 8th conference on Visualization '97
Contour trees and small seed sets for isosurface traversal
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Extracting iso-valued features in 4-dimensional scalar fields
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Isosurface extraction in time-varying fields using a temporal hierarchical index tree
Proceedings of the conference on Visualization '98
Interactive out-of-core isosurface extraction
Proceedings of the conference on Visualization '98
High quality rendering of attributed volume data
Proceedings of the conference on Visualization '98
Production visualization for the ASCI one TeraFLOPS machine
Proceedings of the conference on Visualization '98
Three-dimensional visualization of microstructures
Proceedings of the conference on Visualization '98
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Isosurface extraction in time-varying fields using a temporal branch-on-need tree (T-BON)
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Realistic ray tracing
Automatic Isosurface Propagation Using an Extrema Graph and Sorted Boundary Cell Lists
IEEE Transactions on Visualization and Computer Graphics
A Near Optimal Isosurface Extraction Algorithm Using the Span Space
IEEE Transactions on Visualization and Computer Graphics
Speeding Up Isosurface Extraction Using Interval Trees
IEEE Transactions on Visualization and Computer Graphics
Interactive Ray Tracing for Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
Accelerated Isosurface Extraction in Time-Varying Fields
IEEE Transactions on Visualization and Computer Graphics
Marching through the Visible Man
VIS '95 Proceedings of the 6th conference on Visualization '95
A Parallel Visualization Pipeline for Terascale Earthquake Simulations
Proceedings of the 2004 ACM/IEEE conference on Supercomputing
TRaX: a multicore hardware architecture for real-time ray tracing
IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems
Visualization of time-varying volumetric data using differential time-histogram table
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
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We present a simple and effective algorithm for ray tracing iso-surfaces of time varying data sets. Each time step is partitioned into separate ranges of potentional iso-surface values. This creates a large number of relatively small files. Out-of-core rendering is implemented by reading for each time step the relevant iso-surface file, which contains its own spatial subdivision as well as the volumetric data. Since any of these data partitions is smaller than a single time step, the I/O bottleneck is overcome. Our method capitalizes on the ability of modern architectures to stream data off disk without interference of the operating system. Additionally, only a fraction of a time-step is held in memory at any moment during the visualization, which significantly reduces the required amount of internal memory.