Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Advanced interactive visualization for CFD
Computing Systems in Education
Volume probes: interactive data exploration on arbitrary grids
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
Span filtering: an optimization scheme for volume visualization of large finite element models
VIS '91 Proceedings of the 2nd conference on Visualization '91
Visualization of simulated airflow in a clean room
VIS '92 Proceedings of the 3rd conference on Visualization '92
Optimal isosurface extraction from irregular volume data
Proceedings of the 1996 symposium on Volume visualization
Fast isocontouring for improved interactivity
Proceedings of the 1996 symposium on Volume visualization
Volume thinning for automatic isosurface propagation
Proceedings of the 7th conference on Visualization '96
I/O optimal isosurface extraction (extended abstract)
VIS '97 Proceedings of the 8th conference on Visualization '97
Contour trees and small seed sets for isosurface traversal
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Extremal feature extraction from 3-D vector and noisy scalar fields
Proceedings of the conference on Visualization '98
Isosurface extraction in time-varying fields using a temporal hierarchical index tree
Proceedings of the conference on Visualization '98
Interactive out-of-core isosurface extraction
Proceedings of the conference on Visualization '98
Isosurface extraction in time-varying fields using a temporal branch-on-need tree (T-BON)
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A multi-threaded streaming pipeline architecture for large structured data sets
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Building 3-D Human Face Models from Two Photographs
Journal of VLSI Signal Processing Systems - Special issue on multimedia signal processing
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Interactive ray tracing of time varying data
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Circular incident edge lists: a data structure for rendering complex unstructured grids
Proceedings of the conference on Visualization '01
Topological Zone Organization of Scalar Volume Data
Journal of Mathematical Imaging and Vision
Speeding Up Isosurface Extraction Using Interval Trees
IEEE Transactions on Visualization and Computer Graphics
Adaptive Projection Operators in Multiresolution Scientific Visualization
IEEE Transactions on Visualization and Computer Graphics
Adaptive Projection Operators in Multiresolution Scientific Visualization
IEEE Transactions on Visualization and Computer Graphics
Accelerated Isosurface Extraction in Time-Varying Fields
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Fast Isosurface Generation Using the Volume Thinning Algorithm
IEEE Transactions on Visualization and Computer Graphics
Large-Scale Data Visualization Using Parallel Data Streaming
IEEE Computer Graphics and Applications
Computing contour trees in all dimensions
Computational Geometry: Theory and Applications - Fourth CGC workshop on computional geometry
Fast Isosurface Generation Using the Cell-Edge Centered Propagation Algorithm
ISHPC '00 Proceedings of the Third International Symposium on High Performance Computing
Computational Geometry: Theory and Applications - Special issue: The European workshop on computational geometry -- CG01
Accelerated splatting using a 3D adjacency data structure
GRIN'01 No description on Graphics interface 2001
Surface Reconstruction with Volume Preservation
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
3D seismic volume visualization
Integrated image and graphics technologies
Rendering Implicit Flow Volumes
VIS '04 Proceedings of the conference on Visualization '04
Efficient Point-Based Isosurface Exploration Using the Span-Triangle
VIS '04 Proceedings of the conference on Visualization '04
Space Efficient Fast Isosurface Extraction for Large Datasets
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Out-of-Core Isosurface Extraction of Time-Varying Fields over Irregular Grids
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Accelerating Large Data Analysis By Exploiting Regularities
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
IEEE Transactions on Pattern Analysis and Machine Intelligence
Scalable Data Servers for Large Multivariate Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
An efficient and scalable parallel algorithm for out-of-core isosurface extraction and rendering
Journal of Parallel and Distributed Computing
Topology-Controlled Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Describing shapes by geometrical-topological properties of real functions
ACM Computing Surveys (CSUR)
Flexible isosurfaces: Simplifying and displaying scalar topology using the contour tree
Computational Geometry: Theory and Applications
An efficient and scalable parallel algorithm for out-of-core isosurface extraction and rendering
IPDPS'06 Proceedings of the 20th international conference on Parallel and distributed processing
Automatic cross-sectioning based on topological volume skeletonization
SG'05 Proceedings of the 5th international conference on Smart Graphics
A simple and novel seed-set finding approach for iso-surface extraction
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Progressive view-dependent isosurface propagation
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
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A high-performance algorithm for generating isosurfaces is presented. In our method, guides to searching for cells intersected by an isosurface are generated as a pre-process. These guides are two kinds of cell lists: an extrema graph, and sorted lists of boundary cells. In an extrema graph, extremum points are connected by arcs, and each arc has a list of cells through which it passes. At the same time, all boundary cells are sorted according to their minimum and maximum values, and two sorted lists are then generated. Isosurfaces are generated by visiting adjacent intersected cells in order. Here, the starting cells for this process are found by searching in an extrema graph and in sorted boundary cell lists. In this process, isosurfaces appear to propagate themselves. Our algorithm is efficient, since it visits only cells that are intersected by an isosurface and cells whose IDs are included in the guides. It is especially efficient when many isosurfaces are interactively generated in a huge volume. Some benchmark tests described in this paper show the efficiency of the algorithm.