Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Simulation of simplicity: a technique to cope with degenerate cases in geometric algorithms
ACM Transactions on Graphics (TOG)
Extracting topographic terrain features from elevation maps
CVGIP: Image Understanding
VIS '97 Proceedings of the 8th conference on Visualization '97
Contour trees and small seed sets for isosurface traversal
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Efficiency of a Good But Not Linear Set Union Algorithm
Journal of the ACM (JACM)
Fast detection of meaningful isosurfaces for volume data visualization
Proceedings of the conference on Visualization '01
Salient iso-surface detection with model-independent statistical signatures
Proceedings of the conference on Visualization '01
Proceedings of the conference on Visualization '01
Efficient computation of the topology of level sets
Proceedings of the conference on Visualization '02
Automatic Isosurface Propagation Using an Extrema Graph and Sorted Boundary Cell Lists
IEEE Transactions on Visualization and Computer Graphics
Fast Isosurface Generation Using the Volume Thinning Algorithm
IEEE Transactions on Visualization and Computer Graphics
Surface Coding Based on Morse Theory
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
A Technique for Drawing Directed Graphs
IEEE Transactions on Software Engineering
Computing contour trees in all dimensions
Computational Geometry: Theory and Applications - Fourth CGC workshop on computional geometry
Path seeds and flexible isosurfaces using topology for exploratory visualization
VISSYM '03 Proceedings of the symposium on Data visualisation 2003
Computational Geometry: Theory and Applications - Special issue: The European workshop on computational geometry -- CG01
The asymptotic decider: resolving the ambiguity in marching cubes
VIS '91 Proceedings of the 2nd conference on Visualization '91
Topological Volume Skeletonization Using Adaptive Tetrahedralization
GMP '04 Proceedings of the Geometric Modeling and Processing 2004
Simplifying Flexible Isosurfaces Using Local Geometric Measures
VIS '04 Proceedings of the conference on Visualization '04
Simple and optimal output-sensitive construction of contour trees using monotone paths
Computational Geometry: Theory and Applications - Special issue on the 19th European workshop on computational geometry - EuroCG 03
Curvature-Based Transfer Functions for Direct Volume Rendering: Methods and Applications
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Topology-Controlled Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Hybrid techniques for real-time radar simulation
AFIPS '63 (Fall) Proceedings of the November 12-14, 1963, fall joint computer conference
A topological hierarchy for functions on triangulated surfaces
IEEE Transactions on Visualization and Computer Graphics
A simple and novel seed-set finding approach for iso-surface extraction
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
On the search of optimal reconstruction resolution
Pattern Recognition Letters
Enhancing the reconstruction from non-uniform point sets using persistence information
CTIC'12 Proceedings of the 4th international conference on Computational Topology in Image Context
Simplifying massive contour maps
ESA'12 Proceedings of the 20th Annual European conference on Algorithms
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
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The contour tree is an abstraction of a scalar field that encodes the nesting relationships of isosurfaces. We show how to use the contour tree to represent individual contours of a scalar field, how to simplify both the contour tree and the topology of the scalar field, how to compute and store geometric properties for all possible contours in the contour tree, and how to use the simplified contour tree as an interface for exploratory visualization.