Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
Temporally coherent conservative visibility (extended abstract)
Proceedings of the twelfth annual symposium on Computational geometry
Multiresolution analysis for surfaces of arbitrary topological type
ACM Transactions on Graphics (TOG)
Volume thinning for automatic isosurface propagation
Proceedings of the 7th conference on Visualization '96
Contour trees and small seed sets for isosurface traversal
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Isosurface extraction in time-varying fields using a temporal hierarchical index tree
Proceedings of the conference on Visualization '98
Interactive out-of-core isosurface extraction
Proceedings of the conference on Visualization '98
View dependent isosurface extraction
Proceedings of the conference on Visualization '98
Interactive ray tracing for isosurface rendering
Proceedings of the conference on Visualization '98
Automatic Isosurface Propagation Using an Extrema Graph and Sorted Boundary Cell Lists
IEEE Transactions on Visualization and Computer Graphics
A Near Optimal Isosurface Extraction Algorithm Using the Span Space
IEEE Transactions on Visualization and Computer Graphics
Speeding Up Isosurface Extraction Using Interval Trees
IEEE Transactions on Visualization and Computer Graphics
Building and Using A Scalable Display Wall System
IEEE Computer Graphics and Applications
Interactive view-dependent rendering of large isosurfaces
Proceedings of the conference on Visualization '02
Visibility Culling for Time-Varying Volume Rendering Using Temporal Occlusion Coherence
VIS '04 Proceedings of the conference on Visualization '04
Proceedings of the 2004 ACM/IEEE conference on Supercomputing
Visibility Culling Using Plenoptic Opacity Functions for Large Volume Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Self-Adaptive Configuration of Visualization Pipeline Over Wide-Area Networks
IEEE Transactions on Computers
Real-time visualization of large volume datasets on standard PC hardware
Computer Methods and Programs in Biomedicine
Pipelining parallel image compositing and delivery for efficient remote visualization
Journal of Parallel and Distributed Computing
Wavelets for adaptively refined 3√2-subdivision meshes
International Journal of Computers and Applications
Histogram-based I/O optimization for visualizing large-scale data
Proceedings of the 2009 Workshop on Ultrascale Visualization
A scalable framework for distributed virtual reality using heterogeneous processors
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
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This paper proposes a new isosurface extraction algorithm that extracts portions of the isosurface in a view-dependent manner by ray casting and propagation. The algorithm casts rays through a volume to find visible active cells as seeds and then propagates their polygonal isosurface into the neighboring cells. Small pieces of the isosurface are generated by distance-limited propagation and joined together to form the final surface. We demonstrate that this progressive algorithm generates an approximate result quickly and refines it to the final correct image over time. In addition, the algorithm scales with the resolution of the display and supports adaptive-resolution visualization.